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Open-source clone of the original X-Com
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VictoryState.h
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/*
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* Copyright 2010-2014 OpenXcom Developers.
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*
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* This file is part of OpenXcom.
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*
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* OpenXcom is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenXcom is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OPENXCOM_VICTORYSTATE_H
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#define OPENXCOM_VICTORYSTATE_H
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#include "../Engine/State.h"
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namespace
OpenXcom
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{
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class
InteractiveSurface;
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class
Text;
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class
Timer;
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class
VictoryState
:
public
State
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{
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private
:
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static
const
int
SCREENS = 5;
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InteractiveSurface
*_bg[SCREENS];
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Text
*_text[SCREENS];
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int
_screen;
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Timer
*_timer;
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public
:
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VictoryState
(
Game
*game);
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~VictoryState
();
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void
think
();
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void
screenClick
(
Action
*action);
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};
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}
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#endif
OpenXcom::VictoryState::think
void think()
Handle timers.
Definition:
VictoryState.cpp:107
OpenXcom::Action
Container for all the information associated with a given user action, like mouse clicks...
Definition:
Action.h:34
OpenXcom::State
A game state that receives user input and reacts accordingly.
Definition:
State.h:44
OpenXcom::Timer
Timer used to run code in fixed intervals.
Definition:
Timer.h:37
OpenXcom::InteractiveSurface
Surface that the user can interact with.
Definition:
InteractiveSurface.h:39
OpenXcom::Text
Text string displayed on screen.
Definition:
Text.h:41
OpenXcom::VictoryState
Game Over Screens.
Definition:
VictoryState.h:34
OpenXcom::VictoryState::VictoryState
VictoryState(Game *game)
Creates the Victory state.
Definition:
VictoryState.cpp:42
OpenXcom::VictoryState::~VictoryState
~VictoryState()
Cleans up the Victory state.
Definition:
VictoryState.cpp:99
OpenXcom::Game
The core of the game engine, manages the game's entire contents and structure.
Definition:
Game.h:44
OpenXcom::VictoryState::screenClick
void screenClick(Action *action)
Handler for clicking the screen.
Definition:
VictoryState.cpp:117
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