OpenXcom  1.0
Open-source clone of the original X-Com
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VictoryState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_VICTORYSTATE_H
20 #define OPENXCOM_VICTORYSTATE_H
21 
22 #include "../Engine/State.h"
23 
24 namespace OpenXcom
25 {
26 
27 class InteractiveSurface;
28 class Text;
29 class Timer;
30 
34 class VictoryState : public State
35 {
36 private:
37  static const int SCREENS = 5;
38  InteractiveSurface *_bg[SCREENS];
39  Text *_text[SCREENS];
40  int _screen;
41  Timer *_timer;
42 public:
44  VictoryState(Game *game);
46  ~VictoryState();
48  void think();
50  void screenClick(Action *action);
51 };
52 
53 }
54 
55 #endif
void think()
Handle timers.
Definition: VictoryState.cpp:107
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Timer used to run code in fixed intervals.
Definition: Timer.h:37
Surface that the user can interact with.
Definition: InteractiveSurface.h:39
Text string displayed on screen.
Definition: Text.h:41
Game Over Screens.
Definition: VictoryState.h:34
VictoryState(Game *game)
Creates the Victory state.
Definition: VictoryState.cpp:42
~VictoryState()
Cleans up the Victory state.
Definition: VictoryState.cpp:99
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
void screenClick(Action *action)
Handler for clicking the screen.
Definition: VictoryState.cpp:117