OpenXcom  1.0
Open-source clone of the original X-Com
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Sound.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_SOUND_H
20 #define OPENXCOM_SOUND_H
21 
22 #include <SDL_mixer.h>
23 #include <string>
24 
25 namespace OpenXcom
26 {
27 
32 class Sound
33 {
34 private:
35  Mix_Chunk *_sound;
36 public:
38  Sound();
40  ~Sound();
42  void load(const std::string &filename);
44  void load(const void *data, unsigned int size);
46  void play(int channel = -1) const;
48  static void stop();
49 };
50 
51 }
52 
53 #endif
void load(const std::string &filename)
Loads sound from the specified file.
Definition: Sound.cpp:48
static void stop()
Stops all sounds.
Definition: Sound.cpp:92
Container for sound effects.
Definition: Sound.h:32
Sound()
Creates a blank sound effect.
Definition: Sound.cpp:32
~Sound()
Cleans up the sound effect.
Definition: Sound.cpp:39
void play(int channel=-1) const
Plays the sound.
Definition: Sound.cpp:81