OpenXcom  1.0
Open-source clone of the original X-Com
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ScannerState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_SCANNERSTATE_H
20 #define OPENXCOM_SCANNERSTATE_H
21 
22 #include "../Engine/State.h"
23 
24 namespace OpenXcom
25 {
26 
27 class Surface;
28 class Timer;
29 class ScannerView;
30 struct BattleAction;
31 
35 class ScannerState : public State
36 {
37  InteractiveSurface *_bg;
38  Surface *_scan;
39  ScannerView *_scannerView;
40  BattleAction *_action;
42  void update();
43  Timer *_timerAnimate;
45  void animate();
46 public:
48  ScannerState (Game * game, BattleAction *action);
49  ~ScannerState();
51  void handle(Action *action);
53  void think();
55  void exitClick(Action *action);
56 };
57 }
58 
59 #endif
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
Definition: BattlescapeGame.h:45
ScannerState(Game *game, BattleAction *action)
Creates the ScannerState.
Definition: ScannerState.cpp:46
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Timer used to run code in fixed intervals.
Definition: Timer.h:37
Surface that the user can interact with.
Definition: InteractiveSurface.h:39
void handle(Action *action)
Handler for right-clicking anything.
Definition: ScannerState.cpp:93
void exitClick(Action *action)
Handler for exiting the state.
Definition: ScannerState.cpp:131
Displays a view of units movement.
Definition: ScannerView.h:33
Element that is blit (rendered) onto the screen.
Definition: Surface.h:39
void think()
Handles timers.
Definition: ScannerState.cpp:121
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
The Scanner User Interface.
Definition: ScannerState.h:35