OpenXcom  1.0
Open-source clone of the original X-Com
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PlaceLiftState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_PLACELIFTSTATE_H
20 #define OPENXCOM_PLACELIFTSTATE_H
21 
22 #include "../Engine/State.h"
23 
24 namespace OpenXcom
25 {
26 
27 class Base;
28 class BaseView;
29 class Text;
30 class Globe;
31 
36 class PlaceLiftState : public State
37 {
38 private:
39  Base *_base;
40  Globe *_globe;
41  BaseView *_view;
42  Text *_txtTitle;
43  bool _first;
44 public:
46  PlaceLiftState(Game *game, Base *base, Globe *globe, bool first);
50  void viewClick(Action *action);
51 };
52 
53 }
54 
55 #endif
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
PlaceLiftState(Game *game, Base *base, Globe *globe, bool first)
Creates the Place Lift state.
Definition: PlaceLiftState.cpp:47
A game state that receives user input and reacts accordingly.
Definition: State.h:44
void viewClick(Action *action)
Handler for clicking the base view.
Definition: PlaceLiftState.cpp:83
Interactive globe view of the world.
Definition: Globe.h:44
Text string displayed on screen.
Definition: Text.h:41
Represents a player base on the globe.
Definition: Base.h:47
Interactive view of a base.
Definition: BaseView.h:40
Screen shown when the player has to place the access lift of a base.
Definition: PlaceLiftState.h:36
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
~PlaceLiftState()
Cleans up the Place Lift state.
Definition: PlaceLiftState.cpp:74