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Open-source clone of the original X-Com
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src
Menu
OptionsNoAudioState.h
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/*
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* Copyright 2010-2014 OpenXcom Developers.
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*
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* This file is part of OpenXcom.
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*
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* OpenXcom is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenXcom is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OPENXCOM_OPTIONSNOAUDIOSTATE_H
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#define OPENXCOM_OPTIONSNOAUDIOSTATE_H
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#include "OptionsBaseState.h"
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namespace
OpenXcom
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{
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class
Text;
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class
OptionsNoAudioState
:
public
OptionsBaseState
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{
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private
:
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Text
*_txtError;
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public
:
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OptionsNoAudioState
(
Game
*game, OptionsOrigin origin);
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~OptionsNoAudioState
();
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};
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}
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#endif
OpenXcom::OptionsNoAudioState
Screen that indicates there is no audio available.
Definition:
OptionsNoAudioState.h:32
OpenXcom::Text
Text string displayed on screen.
Definition:
Text.h:41
OpenXcom::OptionsNoAudioState::~OptionsNoAudioState
~OptionsNoAudioState()
Cleans up the Audio Options state.
Definition:
OptionsNoAudioState.cpp:57
OpenXcom::OptionsNoAudioState::OptionsNoAudioState
OptionsNoAudioState(Game *game, OptionsOrigin origin)
Creates the Audio Options state.
Definition:
OptionsNoAudioState.cpp:34
OpenXcom::Game
The core of the game engine, manages the game's entire contents and structure.
Definition:
Game.h:44
OpenXcom::OptionsBaseState
Options base state for common stuff across Options windows.
Definition:
OptionsBaseState.h:43
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