OpenXcom  1.0
Open-source clone of the original X-Com
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NextTurnState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_NEXTTURNSTATE_H
20 #define OPENXCOM_NEXTTURNSTATE_H
21 
22 #include "../Engine/State.h"
23 
24 namespace OpenXcom
25 {
26 
27 class Window;
28 class Text;
29 class SavedBattleGame;
30 class BattlescapeState;
31 class Timer;
32 
36 class NextTurnState : public State
37 {
38 private:
39  static const int NEXT_TURN_DELAY = 500;
40  Window *_window;
41  Text *_txtTitle, *_txtTurn, *_txtSide, *_txtMessage;
42  SavedBattleGame *_battleGame;
43  BattlescapeState *_state;
44  Timer *_timer;
45 public:
47  NextTurnState(Game *game, SavedBattleGame *battleGame, BattlescapeState *state);
51  void handle(Action *action);
53  void think();
55  void close();
56 };
57 
58 }
59 
60 #endif
void close()
Closes the window.
Definition: NextTurnState.cpp:152
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
void think()
Handles the timer.
Definition: NextTurnState.cpp:141
Box with a coloured border and custom background.
Definition: Window.h:42
Timer used to run code in fixed intervals.
Definition: Timer.h:37
Text string displayed on screen.
Definition: Text.h:41
Screen which announces the next turn.
Definition: NextTurnState.h:36
NextTurnState(Game *game, SavedBattleGame *battleGame, BattlescapeState *state)
Creates the Next Turn state.
Definition: NextTurnState.cpp:48
The battlescape data that gets written to disk when the game is saved.
Definition: SavedBattleGame.h:50
void handle(Action *action)
Handler for clicking anything.
Definition: NextTurnState.cpp:128
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
Battlescape screen which shows the tactical battle.
Definition: BattlescapeState.h:48
~NextTurnState()
Cleans up the Next Turn state.
Definition: NextTurnState.cpp:119