OpenXcom  1.0
Open-source clone of the original X-Com
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MedikitView.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_MEDIKITVIEW_H
20 #define OPENXCOM_MEDIKITVIEW_H
21 
22 #include "../Engine/InteractiveSurface.h"
23 
24 namespace OpenXcom
25 {
26 
27 class BattleUnit;
28 class Text;
29 
34 {
35  Game * _game;
37  void mouseClick (Action *action, State *state);
38  int _selectedPart;
39  BattleUnit *_unit;
40  Text *_partTxt, *_woundTxt;
41 public:
43  MedikitView (int w, int h, int x, int y, Game * game, BattleUnit *unit, Text *partTxt, Text *woundTxt);
45  void draw();
47  int getSelectedPart() const;
49  void updateSelectedPart();
50 };
51 }
52 
53 #endif
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
MedikitView(int w, int h, int x, int y, Game *game, BattleUnit *unit, Text *partTxt, Text *woundTxt)
Creates the MedikitView.
Definition: MedikitView.cpp:56
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Surface that the user can interact with.
Definition: InteractiveSurface.h:39
Text string displayed on screen.
Definition: Text.h:41
void draw()
Draws the body view.
Definition: MedikitView.cpp:65
Display a view of unit wounds.
Definition: MedikitView.h:33
void updateSelectedPart()
Updates the seleted body part.
Definition: MedikitView.cpp:129
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
Represents a moving unit in the battlescape, player controlled or AI controlled it holds info about i...
Definition: BattleUnit.h:58
int getSelectedPart() const
Gets the selected body part.
Definition: MedikitView.cpp:119