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Open-source clone of the original X-Com
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src
Battlescape
InfoboxState.h
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/*
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* Copyright 2010-2014 OpenXcom Developers.
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*
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* This file is part of OpenXcom.
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*
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* OpenXcom is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenXcom is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenXcom. If not, see <http:///www.gnu.org/licenses/>.
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*/
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#ifndef OPENXCOM_INFOBOXSTATE_H
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#define OPENXCOM_INFOBOXSTATE_H
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#include "../Engine/State.h"
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namespace
OpenXcom
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{
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class
Game;
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class
Text;
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class
Timer;
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class
Frame;
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class
InfoboxState
:
public
State
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{
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private
:
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Text
*_text;
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Frame
*_frame;
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Timer
*_timer;
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public
:
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static
const
int
INFOBOX_DELAY = 2000;
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InfoboxState
(
Game
*game,
const
std::wstring &msg);
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~InfoboxState
();
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void
handle
(
Action
*action);
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void
think
();
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void
close
();
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};
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}
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#endif
OpenXcom::Action
Container for all the information associated with a given user action, like mouse clicks...
Definition:
Action.h:34
OpenXcom::State
A game state that receives user input and reacts accordingly.
Definition:
State.h:44
OpenXcom::Timer
Timer used to run code in fixed intervals.
Definition:
Timer.h:37
OpenXcom::Text
Text string displayed on screen.
Definition:
Text.h:41
OpenXcom::InfoboxState::close
void close()
Closes the window.
Definition:
InfoboxState.cpp:104
OpenXcom::InfoboxState::think
void think()
Handles the timers.
Definition:
InfoboxState.cpp:96
OpenXcom::InfoboxState::~InfoboxState
~InfoboxState()
Cleans up the Infobox state.
Definition:
InfoboxState.cpp:74
OpenXcom::InfoboxState::handle
void handle(Action *action)
Handler for clicking anything.
Definition:
InfoboxState.cpp:83
OpenXcom::Game
The core of the game engine, manages the game's entire contents and structure.
Definition:
Game.h:44
OpenXcom::InfoboxState::InfoboxState
InfoboxState(Game *game, const std::wstring &msg)
Creates the Infobox state.
Definition:
InfoboxState.cpp:36
OpenXcom::Frame
Fancy frame border thing used for windows and other elements.
Definition:
Frame.h:30
OpenXcom::InfoboxState
Frame that briefly shows some info like : Yasuaki Okamoto Has Panicked.
Definition:
InfoboxState.h:35
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