OpenXcom  1.0
Open-source clone of the original X-Com
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InfoboxState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http:///www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_INFOBOXSTATE_H
20 #define OPENXCOM_INFOBOXSTATE_H
21 
22 #include "../Engine/State.h"
23 
24 namespace OpenXcom
25 {
26 
27 class Game;
28 class Text;
29 class Timer;
30 class Frame;
31 
35 class InfoboxState : public State
36 {
37 private:
38  Text *_text;
39  Frame *_frame;
40  Timer *_timer;
41 public:
42  static const int INFOBOX_DELAY = 2000;
44  InfoboxState(Game *game, const std::wstring &msg);
46  ~InfoboxState();
48  void handle(Action *action);
50  void think();
52  void close();
53 
54 };
55 
56 }
57 
58 #endif
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Timer used to run code in fixed intervals.
Definition: Timer.h:37
Text string displayed on screen.
Definition: Text.h:41
void close()
Closes the window.
Definition: InfoboxState.cpp:104
void think()
Handles the timers.
Definition: InfoboxState.cpp:96
~InfoboxState()
Cleans up the Infobox state.
Definition: InfoboxState.cpp:74
void handle(Action *action)
Handler for clicking anything.
Definition: InfoboxState.cpp:83
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
InfoboxState(Game *game, const std::wstring &msg)
Creates the Infobox state.
Definition: InfoboxState.cpp:36
Fancy frame border thing used for windows and other elements.
Definition: Frame.h:30
Frame that briefly shows some info like : Yasuaki Okamoto Has Panicked.
Definition: InfoboxState.h:35