OpenXcom  1.0
Open-source clone of the original X-Com
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ArticleStateCraftWeapon.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 
20 #ifndef OPENXCOM_ARTICLESTATECRAFTWEAPON_H
21 #define OPENXCOM_ARTICLESTATECRAFTWEAPON_H
22 
23 #include "ArticleState.h"
24 
25 namespace OpenXcom
26 {
27  class Game;
28  class Text;
29  class TextList;
30  class ArticleDefinitionCraftWeapon;
31 
37  {
38  public:
40  virtual ~ArticleStateCraftWeapon();
41 
42  protected:
43  Text *_txtTitle;
44  Text *_txtInfo;
45  TextList *_lstInfo;
46  };
47 }
48 
49 #endif
ArticleDefinitionCraftWeapon defines articles for craft weapons, e.g.
Definition: ArticleDefinition.h:113
List of Text's split into columns.
Definition: TextList.h:42
Text string displayed on screen.
Definition: Text.h:41
ArticleStateCraftWeapon has a caption, background image and a stats block.
Definition: ArticleStateCraftWeapon.h:36
UfopaediaArticle is the base class for all articles of various types.
Definition: ArticleState.h:40
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44