Author Topic: MAPVIEW upgrade  (Read 314302 times)

Online Solarius Scorch

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Re: MAPVIEW upgrade
« Reply #180 on: January 12, 2017, 06:52:06 pm »
Yeah, that is needed as well. But in case you've added levels above 0 and still can't find the node, try adding levels below 0 - IIRC that's what was happening one time I had this issue.

Actually the problem wasn't related to the Z axis, but to the Y axis - the map was 10 tiles wide, and the problematic node was at Y position 13. But your advice may well be relevant to some other case.

And BTW, TheBigSot: are you considering further improvements to the program, or is it absolutely final?

Offline DaiShiva

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Re: MAPVIEW upgrade
« Reply #181 on: February 06, 2017, 09:04:00 pm »
Oh man, you all are still using MapView?

I feel kinda bad for abandoning it, but as Luke has postulated on the first post of this thread, LIFE has gotten in the way of everything.
Since then:
Got married
Bought a house
Had two kids

So apparently I'm living the american dream. The downside is that I cannot do anything for longer than 15 minutes without being interrupted. My development machine is still packed up in boxes - I barely use my laptop these days for anything but browsing the internet while we watch things from our Hulu queue.

It appears that kevL has taken over maintenance of the code? That's awesome, I am relieved to see that someone has tried to keep it going.
https://github.com/kevL/OpenXCOM.Tools

Glad to see the project (OpenXCOM) is still going alive and well. Ya'll have created something truly special here!
« Last Edit: February 06, 2017, 09:07:26 pm by DaiShiva »

Online Solarius Scorch

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Re: MAPVIEW upgrade
« Reply #182 on: February 06, 2017, 09:14:39 pm »
Oh man, you all are still using MapView?

Well, sometimes... I mean, a few hours a day... :P

It's not like we have an alternative! :)

I feel kinda bad for abandoning it, but as Luke has postulated on the first post of this thread, LIFE has gotten in the way of everything.
Since then:
Got married
Bought a house
Had two kids

Well... That escalated quickly. :)
Good for you!

It appears that kevL has taken over maintenance of the code? That's awesome, I am relieved to see that someone has tried to keep it going.
https://github.com/kevL/OpenXCOM.Tools

Hmmm, it appears kevL is actually still developing it. Are you aware of any way to contact this person, or download a newer version? I can't find much on Google.

And thanks! Without this program, modding X-Com would be pretty much impossible.
« Last Edit: February 06, 2017, 10:07:52 pm by Solarius Scorch »

Offline DaiShiva

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Re: MAPVIEW upgrade
« Reply #183 on: February 06, 2017, 09:55:15 pm »
Well... That escalated quickly. :)
Good for you!

Hmmm, it appears kevL is actually still developing it. Are you aware of any way to contact this person, or download a newer version? I can't find much on Google.

And thanks! Without this program, modding X-Com would be pretty much impossible.

You're welcome!

Probably the easiest way to get kevL's attention is to open a new issue on the main project: https://github.com/pmprog/OpenXCOM.Tools/issues and reference @kevL in the message. he will get a notification that he's being mentioned in some other issue and he will (probably?) read it.


Online Solarius Scorch

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Re: MAPVIEW upgrade
« Reply #184 on: February 06, 2017, 10:08:52 pm »
OK, many thanks. I did as you suggested.

I guess in the worst case scenario we could simply get his latest code and compile it, but I'd rather not do it blindly. ;)

Offline DaiShiva

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Re: MAPVIEW upgrade
« Reply #185 on: February 06, 2017, 11:40:16 pm »
OK, many thanks. I did as you suggested.

I guess in the worst case scenario we could simply get his latest code and compile it, but I'd rather not do it blindly. ;)

What is the process for retrieving the 'current version' today?

Just read your notification message. You should change 'DaiShiva' to @ratzlaff, since thats who I am on github =)
« Last Edit: February 06, 2017, 11:42:13 pm by DaiShiva »

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Re: MAPVIEW upgrade
« Reply #186 on: February 06, 2017, 11:56:50 pm »
What is the process for retrieving the 'current version' today?

You go and ask someone who uses GitHub. :P

Just read your notification message. You should change 'DaiShiva' to @ratzlaff, since thats who I am on github =)

OK, thanks!

Offline hellrazor

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Re: MAPVIEW upgrade
« Reply #187 on: February 07, 2017, 03:41:26 pm »
Jeah github is the way to go today,
I really would to have some kind of grid in the Topview perspective.
Working with bigger maps and needing to count fields to set them correctly is a pain;D

Online Solarius Scorch

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Re: MAPVIEW upgrade
« Reply #188 on: February 07, 2017, 06:56:49 pm »
Oh, so it's time for requests already? :)

Then I also have one: an UNDO button. :P

Offline R1dO

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Re: MAPVIEW upgrade
« Reply #189 on: February 07, 2017, 10:06:26 pm »
Then I also have one: an UNDO button. :P

That goes entirely against the X-com spirit ... make expensive mistakes and learn to live with it   ;)

Offline hellrazor

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Re: MAPVIEW upgrade
« Reply #190 on: February 08, 2017, 04:01:22 pm »
Oh, so it's time for requests already? :)

Then I also have one: an UNDO button. :P

Actually i think this is a good idea, mapediting is a pain without this.
Also it would be nice for resizing maps to pic the side on which the map will be extended.

Offline DaiShiva

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Re: MAPVIEW upgrade
« Reply #191 on: February 08, 2017, 06:49:30 pm »
I imported the history I had from the old sourceforge page to a new github repo.

https://github.com/ratzlaff/XCom-tools

Add your feature requests as issues. I have no idea what state the code is in yet. I only brought up the 'set your paths' dialog with Xamarin Studio (on my mac, no less) last night, so it compiles, yay!

Anyone want to be a collaborator?

Online Solarius Scorch

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Re: MAPVIEW upgrade
« Reply #192 on: February 08, 2017, 08:11:08 pm »
Add your feature requests as issues.

It's a good idea, but first I'd like to wait on Sot's response and the current .exe. Because these features might just as well be in already. ;) And, well, if there is no response, there isn't much point in suggesting new features, unless somebody else picks up the torch.

Offline Hobbes

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Re: MAPVIEW upgrade
« Reply #193 on: February 10, 2017, 04:44:14 pm »
Oh man, you all are still using MapView?

Hey DaiShiva, long time no see. Nice to hear life is going well for you :)

MapView has allowed me (and others) to create amazing things for XCom over all these years, specially for OpenXCom and nearly all of my modded terrains wouldn't be possible without it, so thank you again :)
« Last Edit: February 10, 2017, 04:45:45 pm by Hobbes »

Offline DaiShiva

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Re: MAPVIEW upgrade
« Reply #194 on: February 10, 2017, 05:13:58 pm »
Hey DaiShiva, long time no see. Nice to hear life is going well for you :)

MapView has allowed me (and others) to create amazing things for XCom over all these years, specially for OpenXCom and nearly all of my modded terrains wouldn't be possible without it, so thank you again :)

Long time indeed man! Hope things are going equally well for you also!