OpenXcom  1.0
Open-source clone of the original X-Com
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Public Member Functions | Static Public Member Functions | List of all members
OpenXcom::StartState Class Reference

Initializes the game and loads all required content. More...

#include <StartState.h>

Inheritance diagram for OpenXcom::StartState:
OpenXcom::State

Public Member Functions

 StartState (Game *game)
 Creates the Start state. More...
 
 ~StartState ()
 Cleans up the Start state. More...
 
void init ()
 Reset everything. More...
 
void think ()
 Displays messages. More...
 
void handle (Action *action)
 Handles key clicks. More...
 
void animate ()
 Animates the terminal. More...
 
void addLine (const std::wstring &str)
 Adds a line of text. More...
 
- Public Member Functions inherited from OpenXcom::State
 State (Game *game)
 Creates a new state linked to a game. More...
 
virtual ~State ()
 Cleans up the state. More...
 
void add (Surface *surface)
 Adds a child element to the state. More...
 
bool isScreen () const
 Gets whether the state is a full-screen. More...
 
void toggleScreen ()
 Toggles whether the state is a full-screen. More...
 
virtual void blit ()
 Blits the state to the screen. More...
 
void hideAll ()
 Hides all the state surfaces. More...
 
void showAll ()
 Shws all the state surfaces. More...
 
void resetAll ()
 Resets all the state surfaces. More...
 
const LocalizedTexttr (const std::string &id) const
 Get the localized text. More...
 
LocalizedText tr (const std::string &id, unsigned n) const
 Get the localized text. More...
 
void redrawText ()
 redraw all the text-type surfaces.
 
void centerAllSurfaces ()
 center all surfaces relative to the screen. More...
 
void lowerAllSurfaces ()
 lower all surfaces by half the screen height. More...
 
void applyBattlescapeTheme ()
 switch the colours to use the battlescape palette. More...
 
void setModal (InteractiveSurface *surface)
 Sets a modal surface. More...
 
void setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true)
 Changes a set of colors on the state's 8bpp palette. More...
 
void setPalette (const std::string &palette, int backpals=-1)
 Changes the state's 8bpp palette with certain resources. More...
 
SDL_Color *const getPalette ()
 Gets the state's 8bpp palette. More...
 
virtual void resize (int &dX, int &dY)
 Let the state know the window has been resized. More...
 
virtual void recenter (int dX, int dY)
 Re-orients all the surfaces in the state. More...
 

Static Public Member Functions

static int load (void *game_ptr)
 Loads the game resources. More...
 

Detailed Description

Initializes the game and loads all required content.

Constructor & Destructor Documentation

OpenXcom::StartState::StartState ( Game game)

Creates the Start state.

Initializes all the elements in the Loading screen.

Parameters
gamePointer to the core game.
OpenXcom::StartState::~StartState ( )

Cleans up the Start state.

Kill the thread in case the game is quit early.

Member Function Documentation

void OpenXcom::StartState::addLine ( const std::wstring &  str)

Adds a line of text.

Adds a line of text to the terminal and moves the cursor appropriately.

Parameters
strText line to add.
void OpenXcom::StartState::animate ( )

Animates the terminal.

Blinks the cursor and spreads out terminal output.

void OpenXcom::StartState::handle ( Action action)
virtual

Handles key clicks.

The game quits if the player presses any key when an error message is on display.

Parameters
actionPointer to an action.

Reimplemented from OpenXcom::State.

void OpenXcom::StartState::init ( )
virtual

Reset everything.

Reset and reload data.

Reimplemented from OpenXcom::State.

int OpenXcom::StartState::load ( void *  game_ptr)
static

Loads the game resources.

Loads game data and updates status accordingly.

Parameters
game_ptrPointer to the game.
Returns
Thread status, 0 = ok
void OpenXcom::StartState::think ( )
virtual

Displays messages.

If the loading fails, it shows an error, otherwise moves on to the game.

Reimplemented from OpenXcom::State.


The documentation for this class was generated from the following files: