OpenXcom  1.0
Open-source clone of the original X-Com
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Public Member Functions | List of all members
OpenXcom::PrimeGrenadeState Class Reference

Window that allows the player to set the timer of an explosive. More...

#include <PrimeGrenadeState.h>

Inheritance diagram for OpenXcom::PrimeGrenadeState:
OpenXcom::State

Public Member Functions

 PrimeGrenadeState (Game *game, BattleAction *action, bool inInventoryView, BattleItem *grenadeInInventory)
 Creates the Prime Grenade state. More...
 
 ~PrimeGrenadeState ()
 Cleans up the Prime Grenade state.
 
void handle (Action *action)
 Handler for right-clicking anything. More...
 
void btnClick (Action *action)
 Handler for clicking a button. More...
 
- Public Member Functions inherited from OpenXcom::State
 State (Game *game)
 Creates a new state linked to a game. More...
 
virtual ~State ()
 Cleans up the state. More...
 
void add (Surface *surface)
 Adds a child element to the state. More...
 
bool isScreen () const
 Gets whether the state is a full-screen. More...
 
void toggleScreen ()
 Toggles whether the state is a full-screen. More...
 
virtual void init ()
 Initializes the state. More...
 
virtual void think ()
 Runs state functionality every cycle. More...
 
virtual void blit ()
 Blits the state to the screen. More...
 
void hideAll ()
 Hides all the state surfaces. More...
 
void showAll ()
 Shws all the state surfaces. More...
 
void resetAll ()
 Resets all the state surfaces. More...
 
const LocalizedTexttr (const std::string &id) const
 Get the localized text. More...
 
LocalizedText tr (const std::string &id, unsigned n) const
 Get the localized text. More...
 
void redrawText ()
 redraw all the text-type surfaces.
 
void centerAllSurfaces ()
 center all surfaces relative to the screen. More...
 
void lowerAllSurfaces ()
 lower all surfaces by half the screen height. More...
 
void applyBattlescapeTheme ()
 switch the colours to use the battlescape palette. More...
 
void setModal (InteractiveSurface *surface)
 Sets a modal surface. More...
 
void setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true)
 Changes a set of colors on the state's 8bpp palette. More...
 
void setPalette (const std::string &palette, int backpals=-1)
 Changes the state's 8bpp palette with certain resources. More...
 
SDL_Color *const getPalette ()
 Gets the state's 8bpp palette. More...
 
virtual void resize (int &dX, int &dY)
 Let the state know the window has been resized. More...
 
virtual void recenter (int dX, int dY)
 Re-orients all the surfaces in the state. More...
 

Detailed Description

Window that allows the player to set the timer of an explosive.

Constructor & Destructor Documentation

OpenXcom::PrimeGrenadeState::PrimeGrenadeState ( Game game,
BattleAction action,
bool  inInventoryView,
BattleItem grenadeInInventory 
)

Creates the Prime Grenade state.

Initializes all the elements in the Prime Grenade window.

Parameters
gamePointer to the core game.
actionPointer to the action.
inInventoryViewCalled from inventory?
grenadeInInventoryPointer to associated grenade.

Member Function Documentation

void OpenXcom::PrimeGrenadeState::btnClick ( Action action)

Handler for clicking a button.

Executes the action corresponding to this action menu item.

Parameters
actionPointer to an action.
void OpenXcom::PrimeGrenadeState::handle ( Action action)
virtual

Handler for right-clicking anything.

Closes the window on right-click.

Parameters
actionPointer to an action.

Reimplemented from OpenXcom::State.


The documentation for this class was generated from the following files: