OpenXcom  1.0
Open-source clone of the original X-Com
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Public Member Functions | List of all members
OpenXcom::IntroState Class Reference

Shows the intro cinematic. More...

#include <IntroState.h>

Inheritance diagram for OpenXcom::IntroState:
OpenXcom::State

Public Member Functions

 IntroState (Game *game, bool wasLetterBoxed)
 Creates the Intro state. More...
 
 ~IntroState ()
 Cleans up the Intro state.
 
void init ()
 Starts the intro. More...
 
- Public Member Functions inherited from OpenXcom::State
 State (Game *game)
 Creates a new state linked to a game. More...
 
virtual ~State ()
 Cleans up the state. More...
 
void add (Surface *surface)
 Adds a child element to the state. More...
 
bool isScreen () const
 Gets whether the state is a full-screen. More...
 
void toggleScreen ()
 Toggles whether the state is a full-screen. More...
 
virtual void handle (Action *action)
 Handles any events. More...
 
virtual void think ()
 Runs state functionality every cycle. More...
 
virtual void blit ()
 Blits the state to the screen. More...
 
void hideAll ()
 Hides all the state surfaces. More...
 
void showAll ()
 Shws all the state surfaces. More...
 
void resetAll ()
 Resets all the state surfaces. More...
 
const LocalizedTexttr (const std::string &id) const
 Get the localized text. More...
 
LocalizedText tr (const std::string &id, unsigned n) const
 Get the localized text. More...
 
void redrawText ()
 redraw all the text-type surfaces.
 
void centerAllSurfaces ()
 center all surfaces relative to the screen. More...
 
void lowerAllSurfaces ()
 lower all surfaces by half the screen height. More...
 
void applyBattlescapeTheme ()
 switch the colours to use the battlescape palette. More...
 
void setModal (InteractiveSurface *surface)
 Sets a modal surface. More...
 
void setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true)
 Changes a set of colors on the state's 8bpp palette. More...
 
void setPalette (const std::string &palette, int backpals=-1)
 Changes the state's 8bpp palette with certain resources. More...
 
SDL_Color *const getPalette ()
 Gets the state's 8bpp palette. More...
 
virtual void resize (int &dX, int &dY)
 Let the state know the window has been resized. More...
 
virtual void recenter (int dX, int dY)
 Re-orients all the surfaces in the state. More...
 

Detailed Description

Shows the intro cinematic.

Constructor & Destructor Documentation

OpenXcom::IntroState::IntroState ( Game game,
bool  wasLetterBoxed 
)

Creates the Intro state.

Initializes all the elements in the Intro screen.

Parameters
gamePointer to the core game.
wasLetterBoxedWas the game letterboxed?

Member Function Documentation

void OpenXcom::IntroState::init ( )
virtual

Starts the intro.

Play the intro.

Reimplemented from OpenXcom::State.


The documentation for this class was generated from the following files: