OpenXcom  1.0
Open-source clone of the original X-Com
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Public Member Functions | List of all members
OpenXcom::CraftWeaponProjectile Class Reference

Public Member Functions

void setType (CraftWeaponProjectileType type)
 Sets projectile type. This determines it's speed.
 
CraftWeaponProjectileType getType () const
 Returns projectile type.
 
CraftWeaponProjectileGlobalType getGlobalType () const
 Returns projectile global type.
 
void setDirection (const int &directon)
 Sets projectile direction. This determines it's initial position.
 
int getDirection () const
 Gets projectile direction.
 
void move ()
 Moves projectile in _direction with _speed.
 
int getPosition () const
 Gets projectile position.
 
void setPosition (const int &position)
 Sets projectile position.
 
void setHorizontalPosition (int position)
 Sets horizontal position. This determines from which weapon projectile has been fired.
 
int getHorizontalPosition () const
 Gets horizontal position.
 
void remove ()
 Marks projectile to be removed.
 
bool toBeRemoved () const
 Returns true if the projectile should be removed.
 
int getState () const
 Returns state of the beam.
 
void setDamage (const int &damage)
 Sets power of the projectile.
 
int getDamage () const
 Gets power of the projectile.
 
void setAccuracy (const int &accuracy)
 Sets accuracy of the projectile.
 
int getAccuracy () const
 Gets accuracy of the projectile.
 
void setMissed (const bool &missed)
 Sets the projectile to missed status.
 
bool getMissed () const
 Gets the projectile missed status.
 
void setRange (const int &range)
 Sets maximum range of projectile.
 
int getRange () const
 Gets maximum range of projectile.
 
void setSpeed (const int speed)
 Sets the speed of a missile type projectile.
 

The documentation for this class was generated from the following files: