OpenXcom  1.0
Open-source clone of the original X-Com
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Public Member Functions | List of all members
OpenXcom::CraftInfoState Class Reference

Craft Info screen that shows all the info of a specific craft. More...

#include <CraftInfoState.h>

Inheritance diagram for OpenXcom::CraftInfoState:
OpenXcom::State

Public Member Functions

 CraftInfoState (Game *game, Base *base, size_t craftId)
 Creates the Craft Info state. More...
 
 ~CraftInfoState ()
 Cleans up the Craft Info state.
 
void init ()
 Updates the craft info. More...
 
void btnOkClick (Action *action)
 Handler for clicking the OK button. More...
 
void btnW1Click (Action *action)
 Handler for clicking the 1 button. More...
 
void btnW2Click (Action *action)
 Handler for clicking the 2 button. More...
 
void btnCrewClick (Action *action)
 Handler for clicking the Crew button. More...
 
void btnEquipClick (Action *action)
 Handler for clicking the Equipment button. More...
 
void btnArmorClick (Action *action)
 Handler for clicking the Armor button. More...
 
void edtCraftChange (Action *action)
 Handler for changing the text on the Name edit. More...
 
- Public Member Functions inherited from OpenXcom::State
 State (Game *game)
 Creates a new state linked to a game. More...
 
virtual ~State ()
 Cleans up the state. More...
 
void add (Surface *surface)
 Adds a child element to the state. More...
 
bool isScreen () const
 Gets whether the state is a full-screen. More...
 
void toggleScreen ()
 Toggles whether the state is a full-screen. More...
 
virtual void handle (Action *action)
 Handles any events. More...
 
virtual void think ()
 Runs state functionality every cycle. More...
 
virtual void blit ()
 Blits the state to the screen. More...
 
void hideAll ()
 Hides all the state surfaces. More...
 
void showAll ()
 Shws all the state surfaces. More...
 
void resetAll ()
 Resets all the state surfaces. More...
 
const LocalizedTexttr (const std::string &id) const
 Get the localized text. More...
 
LocalizedText tr (const std::string &id, unsigned n) const
 Get the localized text. More...
 
void redrawText ()
 redraw all the text-type surfaces.
 
void centerAllSurfaces ()
 center all surfaces relative to the screen. More...
 
void lowerAllSurfaces ()
 lower all surfaces by half the screen height. More...
 
void applyBattlescapeTheme ()
 switch the colours to use the battlescape palette. More...
 
void setModal (InteractiveSurface *surface)
 Sets a modal surface. More...
 
void setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true)
 Changes a set of colors on the state's 8bpp palette. More...
 
void setPalette (const std::string &palette, int backpals=-1)
 Changes the state's 8bpp palette with certain resources. More...
 
SDL_Color *const getPalette ()
 Gets the state's 8bpp palette. More...
 
virtual void resize (int &dX, int &dY)
 Let the state know the window has been resized. More...
 
virtual void recenter (int dX, int dY)
 Re-orients all the surfaces in the state. More...
 

Detailed Description

Craft Info screen that shows all the info of a specific craft.

Constructor & Destructor Documentation

OpenXcom::CraftInfoState::CraftInfoState ( Game game,
Base base,
size_t  craftId 
)

Creates the Craft Info state.

Initializes all the elements in the Craft Info screen.

Parameters
gamePointer to the core game.
basePointer to the base to get info from.
craftIdID of the selected craft.

Member Function Documentation

void OpenXcom::CraftInfoState::btnArmorClick ( Action action)

Handler for clicking the Armor button.

Goes to the Select Armor screen.

Parameters
actionPointer to an action.
void OpenXcom::CraftInfoState::btnCrewClick ( Action action)

Handler for clicking the Crew button.

Goes to the Select Squad screen.

Parameters
actionPointer to an action.
void OpenXcom::CraftInfoState::btnEquipClick ( Action action)

Handler for clicking the Equipment button.

Goes to the Select Equipment screen.

Parameters
actionPointer to an action.
void OpenXcom::CraftInfoState::btnOkClick ( Action action)

Handler for clicking the OK button.

Returns to the previous screen.

Parameters
actionPointer to an action.
void OpenXcom::CraftInfoState::btnW1Click ( Action action)

Handler for clicking the 1 button.

Goes to the Select Armament window for the first weapon.

Parameters
actionPointer to an action.
void OpenXcom::CraftInfoState::btnW2Click ( Action action)

Handler for clicking the 2 button.

Goes to the Select Armament window for the second weapon.

Parameters
actionPointer to an action.
void OpenXcom::CraftInfoState::edtCraftChange ( Action action)

Handler for changing the text on the Name edit.

Changes the Craft name.

Parameters
actionPointer to an action.
void OpenXcom::CraftInfoState::init ( )
virtual

Updates the craft info.

The craft info can change after going into other screens.

Reimplemented from OpenXcom::State.


The documentation for this class was generated from the following files: