OpenXcom  1.0
Open-source clone of the original X-Com
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Public Member Functions | List of all members
OpenXcom::ActionMenuItem Class Reference

A class that represents a single box in the action popup menu on the battlescape. More...

#include <ActionMenuItem.h>

Inheritance diagram for OpenXcom::ActionMenuItem:
OpenXcom::InteractiveSurface OpenXcom::Surface

Public Member Functions

 ActionMenuItem (int id, Game *game, int x, int y)
 Creates a new ActionMenuItem. More...
 
 ~ActionMenuItem ()
 Cleans up the ActionMenuItem. More...
 
void setAction (BattleActionType action, std::wstring description, std::wstring accuracy, std::wstring timeunits, int tu)
 Assigns an action to it. More...
 
BattleActionType getAction () const
 Gets the assigned action. More...
 
int getTUs () const
 Gets the assigned action TUs. More...
 
void setPalette (SDL_Color *colors, int firstcolor, int ncolors)
 Sets the palettes. More...
 
void draw ()
 Redraws it. More...
 
void mouseIn (Action *action, State *state)
 Processes a mouse hover in event. More...
 
void mouseOut (Action *action, State *state)
 Processes a mouse hover out event. More...
 
- Public Member Functions inherited from OpenXcom::InteractiveSurface
 InteractiveSurface (int width, int height, int x=0, int y=0)
 Creates a new interactive surface with the specified size and position. More...
 
virtual ~InteractiveSurface ()
 Cleans up the interactive surface.
 
void setVisible (bool visible)
 Sets the surface's visibility. More...
 
virtual void handle (Action *action, State *state)
 Processes any pending events. More...
 
virtual void setFocus (bool focus)
 Sets the focus of this surface. More...
 
bool isFocused () const
 Gets the focus of this surface. More...
 
virtual void unpress (State *state)
 Unpresses the surface. More...
 
void onMouseClick (ActionHandler handler, Uint8 button=SDL_BUTTON_LEFT)
 Hooks an action handler to a mouse click on the surface. More...
 
void onMousePress (ActionHandler handler, Uint8 button=0)
 Hooks an action handler to a mouse press over the surface. More...
 
void onMouseRelease (ActionHandler handler, Uint8 button=0)
 Hooks an action handler to a mouse release over the surface. More...
 
void onMouseIn (ActionHandler handler)
 Hooks an action handler to moving the mouse into the surface. More...
 
void onMouseOver (ActionHandler handler)
 Hooks an action handler to moving the mouse over the surface. More...
 
void onMouseOut (ActionHandler handler)
 Hooks an action handler to moving the mouse out of the surface. More...
 
void onKeyboardPress (ActionHandler handler, SDLKey key=SDLK_ANY)
 Hooks an action handler to pressing a key when the surface is focused. More...
 
void onKeyboardRelease (ActionHandler handler, SDLKey key=SDLK_ANY)
 Hooks an action handler to releasing a key when the surface is focused. More...
 
virtual void mousePress (Action *action, State *state)
 Processes a mouse button press event. More...
 
virtual void mouseRelease (Action *action, State *state)
 Processes a mouse button release event. More...
 
virtual void mouseClick (Action *action, State *state)
 Processes a mouse click event. More...
 
virtual void mouseOver (Action *action, State *state)
 Processes a mouse hover event. More...
 
virtual void keyboardPress (Action *action, State *state)
 Processes a keyboard key press event. More...
 
virtual void keyboardRelease (Action *action, State *state)
 Processes a keyboard key release event. More...
 
void setListButton ()
 Check this surface to see if it's a textlist button. More...
 
- Public Member Functions inherited from OpenXcom::Surface
 Surface (int width, int height, int x=0, int y=0, int bpp=8)
 Creates a new surface with the specified size and position. More...
 
 Surface (const Surface &other)
 Creates a new surface from an existing one. More...
 
virtual ~Surface ()
 Cleans up the surface. More...
 
void loadScr (const std::string &filename)
 Loads an X-Com SCR graphic. More...
 
void loadSpk (const std::string &filename)
 Loads an X-Com SPK graphic. More...
 
void loadBdy (const std::string &filename)
 Loads a TFTD BDY graphic. More...
 
void loadImage (const std::string &filename)
 Loads a general image file. More...
 
void clear ()
 Clears the surface's contents. More...
 
void offset (int off, int min=-1, int max=-1, int mul=1)
 Offsets the surface's colors by a set amount. More...
 
void invert (Uint8 mid)
 Inverts the surface's colors. More...
 
virtual void think ()
 Runs surface functionality every cycle. More...
 
virtual void blit (Surface *surface)
 Blits this surface onto another one. More...
 
virtual void initText (Font *, Font *, Language *)
 Initializes the surface's various text resources.
 
void copy (Surface *surface)
 Copies a portion of another surface into this one. More...
 
void drawRect (SDL_Rect *rect, Uint8 color)
 Draws a filled rectangle on the surface. More...
 
void drawRect (Sint16 x, Sint16 y, Sint16 w, Sint16 h, Uint8 color)
 Draws a filled rectangle on the surface. More...
 
void drawLine (Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 color)
 Draws a line on the surface. More...
 
void drawCircle (Sint16 x, Sint16 y, Sint16 r, Uint8 color)
 Draws a filled circle on the surface. More...
 
void drawPolygon (Sint16 *x, Sint16 *y, int n, Uint8 color)
 Draws a filled polygon on the surface. More...
 
void drawTexturedPolygon (Sint16 *x, Sint16 *y, int n, Surface *texture, int dx, int dy)
 Draws a textured polygon on the surface. More...
 
void drawString (Sint16 x, Sint16 y, const char *s, Uint8 color)
 Draws a string on the surface. More...
 
SDL_Color * getPalette () const
 Returns the surface's 8bpp palette. More...
 
virtual void setX (int x)
 Sets the X position of the surface. More...
 
int getX () const
 Returns the position of the surface in the X axis. More...
 
virtual void setY (int y)
 Sets the Y position of the surface. More...
 
int getY () const
 Returns the position of the surface in the Y axis. More...
 
void setVisible (bool visible)
 Sets the surface's visibility. More...
 
bool getVisible () const
 Gets the surface's visibility. More...
 
void resetCrop ()
 Resets the cropping rectangle for the surface. More...
 
SDL_Rect * getCrop ()
 Gets the cropping rectangle for the surface. More...
 
void setPixel (int x, int y, Uint8 pixel)
 Changes the color of a pixel in the surface, relative to the top-left corner of the surface. More...
 
void setPixelIterative (int *x, int *y, Uint8 pixel)
 Changes the color of a pixel in the surface and returns the next pixel position. More...
 
Uint8 getPixel (int x, int y) const
 Returns the color of a specified pixel in the surface. More...
 
SDL_Surface * getSurface () const
 Returns the internal SDL_Surface for SDL calls. More...
 
int getWidth () const
 Returns the width of the surface. More...
 
virtual void setWidth (int width)
 Sets the width of the surface. More...
 
int getHeight () const
 Returns the height of the surface. More...
 
virtual void setHeight (int height)
 Sets the height of the surface. More...
 
void setHidden (bool hidden)
 Sets the surface's special hidden flag. More...
 
void lock ()
 Locks the surface. More...
 
void unlock ()
 Unlocks the surface. More...
 
void blitNShade (Surface *surface, int x, int y, int off, bool half=false, int newBaseColor=0)
 Specific blit function to blit battlescape terrain data in different shades in a fast way. More...
 
void invalidate ()
 Invalidate the surface: force it to be redrawn. More...
 
std::string getTooltip () const
 Gets the tooltip of the surface. More...
 
void setTooltip (const std::string &tooltip)
 Sets the tooltip of the surface. More...
 

Additional Inherited Members

- Protected Member Functions inherited from OpenXcom::InteractiveSurface
bool isButtonPressed (Uint8 button=0)
 Is this mouse button pressed?
 
virtual bool isButtonHandled (Uint8 button=0)
 Is this mouse button event handled?
 
void setButtonPressed (Uint8 button, bool pressed)
 Set a mouse button's internal state.
 
- Protected Member Functions inherited from OpenXcom::Surface
void resize (int width, int height)
 Recreates the surface with a new size. More...
 

Detailed Description

A class that represents a single box in the action popup menu on the battlescape.

It shows the possible actions of an item, their TU cost and accuracy. Mouse over highlights the action, when clicked the action is sent to the parent state.

Constructor & Destructor Documentation

OpenXcom::ActionMenuItem::ActionMenuItem ( int  id,
Game game,
int  x,
int  y 
)

Creates a new ActionMenuItem.

Sets up an Action menu item.

Parameters
idThe unique identifier of the menu item.
gamePointer to the game.
xPosition on the x-axis.
yPosition on the y-asis.
OpenXcom::ActionMenuItem::~ActionMenuItem ( )

Cleans up the ActionMenuItem.

Deletes the ActionMenuItem.

Member Function Documentation

void OpenXcom::ActionMenuItem::draw ( )
virtual

Redraws it.

Draws the bordered box.

Reimplemented from OpenXcom::Surface.

BattleActionType OpenXcom::ActionMenuItem::getAction ( ) const

Gets the assigned action.

Gets the action that was linked to this menu item.

Returns
Action that was linked to this menu item.
int OpenXcom::ActionMenuItem::getTUs ( ) const

Gets the assigned action TUs.

Gets the action tus that were linked to this menu item.

Returns
The timeunits that were linked to this menu item.
void OpenXcom::ActionMenuItem::mouseIn ( Action action,
State state 
)
virtual

Processes a mouse hover in event.

Parameters
actionPointer to an action.
statePointer to a state.

Reimplemented from OpenXcom::InteractiveSurface.

void OpenXcom::ActionMenuItem::mouseOut ( Action action,
State state 
)
virtual

Processes a mouse hover out event.

Parameters
actionPointer to an action.
statePointer to a state.

Reimplemented from OpenXcom::InteractiveSurface.

void OpenXcom::ActionMenuItem::setAction ( BattleActionType  action,
std::wstring  description,
std::wstring  accuracy,
std::wstring  timeunits,
int  tu 
)

Assigns an action to it.

Links with an action and fills in the text fields.

Parameters
actionThe battlescape action.
descriptionThe actions description.
accuracyThe actions accuracy, including the Acc> prefix.
timeunitsThe timeunits string, including the TUs> prefix.
tuThe timeunits value.
void OpenXcom::ActionMenuItem::setPalette ( SDL_Color *  colors,
int  firstcolor,
int  ncolors 
)
virtual

Sets the palettes.

Replaces a certain amount of colors in the surface's palette.

Parameters
colorsPointer to the set of colors.
firstcolorOffset of the first color to replace.
ncolorsAmount of colors to replace.

Reimplemented from OpenXcom::Surface.


The documentation for this class was generated from the following files: