aliens

Author Topic: patrol automation  (Read 1535 times)

Offline TrickyTriscene

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patrol automation
« on: April 25, 2021, 07:18:37 pm »
In some long missions you have to check area's from cover again and again.
The game could help a bit.
You should be able to enter, for some aquanauts, where they are supposed to end their turn (behind cover) and that they should have used at least X tu each turn.
Then before you end turn, you invoke the check and the game checks the nauts you flagged, so you're sure they all did their routine and are safe behind cover.
This check should also tell the number of slaves (if not already somewhere else) so you can confirm that too.

Besides there could be some patrol automation. If a naut has to check and return every turn, there should be a record and play back macro func. All macs play after one keystroke, and if an alien is spotted it stops. If a naut is not on the right square, he is skipped. There could be a skip notify. If the first move is a strafe he should face right or he is skipped.

We should be able to designate motion guards during battle, nauts holding a PD sensor who will auto scan during the macro. If nothing found, or just civs or nauts, they will confirm so (1 conf for all scanners together) and the scanner pic of those that find alien will show one by one, with the naut's name.
« Last Edit: May 05, 2021, 02:53:23 pm by TrickyTriscene »