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Author Topic: Troubleshooting with android  (Read 2328 times)

Offline ecore

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Troubleshooting with android
« on: April 04, 2021, 11:19:54 am »
Hello guys,

Im new in this project called openxcom.
Im born in 1990 and my parents got a amiga 1200.
So i played much times the settlers an ufo - enemy unknown.
I love this game so much, its pretty better than the new xcom 1 and 2.
I installed so years ago WINUAE and played ufo.
But there are some bugs.
So i stopped play the game for some times.
The next step was dos box, but there are some bugs too.
Now i searched at Google for pc games at Android.
And there was ufo enemy unknown.
I was really excited and followed the link and here I am :-D
At my work i spend 5 hours for getting xcom on my smartphone but i didn't worked :-(
It seems im really stupid :-D
Can u help me pls?
I got a Huawei 10+
The game is working on it?
I buyed the game on steam an copy the files on my smartphone. But it still won't work :-(
I searched at YouTube for a guide but i didn't found anything.


[04-04-2021_10-26-07]    [INFO]    Current locale is de-de
[04-04-2021_10-26-07]    [INFO]    OpenXcom Version: Extended 7.0 (v2021-03-13)
[04-04-2021_10-26-07]    [INFO]    Platform: Android 21
[04-04-2021_10-26-07]    [INFO]    Data folder is: /storage/emulated/0/openxcom/UFO/
[04-04-2021_10-26-07]    [INFO]    Data search is:
[04-04-2021_10-26-07]    [INFO]    - /storage/emulated/0/openxcom/UFO/
[04-04-2021_10-26-07]    [INFO]    User folder is: /storage/emulated/0/openxcom/
[04-04-2021_10-26-07]    [INFO]    Config folder is: /storage/emulated/0/openxcom/
[04-04-2021_10-26-07]    [INFO]    Options loaded successfully.
[04-04-2021_10-26-07]    [INFO]    SDL initialized successfully.
[04-04-2021_10-26-07]    [INFO]    SDL_mixer initialized successfully.
[04-04-2021_10-26-07]    [INFO]    Attempted locale:
[04-04-2021_10-26-07]    [INFO]    Detected locale:
[04-04-2021_10-26-07]    [INFO]    Setting GL format to RGB565
[04-04-2021_10-26-07]    [INFO]    Current _baseWidth x _baseHeight: 1801x1008
[04-04-2021_10-26-07]    [INFO]    Attempting to set display to 1801x1008x32...
[04-04-2021_10-26-07]    [INFO]    Attempting to create a new window since we have none yet
[04-04-2021_10-26-08]    [INFO]    Created a window, size is: 1801x1008
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer] Listing available rendering drivers:
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer]  Number of drivers: 3
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer]  Driver 0: opengles2
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer]    Number of texture formats: 4
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer]     Texture format 0: SDL_PIXELFORMAT_ARGB8888
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer]     Texture format 1: SDL_PIXELFORMAT_ABGR8888
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer]     Texture format 2: SDL_PIXELFORMAT_RGB888
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer]     Texture format 3: SDL_PIXELFORMAT_BGR888
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer]  Driver 1: opengles
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer]    Number of texture formats: 1
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer]     Texture format 0: SDL_PIXELFORMAT_ABGR8888
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer]  Driver 2: software
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer]    Number of texture formats: 8
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer]     Texture format 0: SDL_PIXELFORMAT_ARGB8888
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer]     Texture format 1: SDL_PIXELFORMAT_ABGR8888
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer]     Texture format 2: SDL_PIXELFORMAT_RGBA8888
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer]     Texture format 3: SDL_PIXELFORMAT_BGRA8888
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer]     Texture format 4: SDL_PIXELFORMAT_RGB888
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer]     Texture format 5: SDL_PIXELFORMAT_BGR888
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer]     Texture format 6: SDL_PIXELFORMAT_RGB565
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer]     Texture format 7: SDL_PIXELFORMAT_RGB555
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer] Renderer created
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer] Created new SDLRenderer, using opengles2
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer] Current scaler is linear
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer] Texture pixel format set to SDL_PIXELFORMAT_ARGB8888
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer] Texture resolution set to 1801x1008
[04-04-2021_10-26-08]    [INFO]    Display set to 1801x1008x32
[04-04-2021_10-26-08]    [INFO]    Pre-bar scales: _scaleX = 1, _scaleY = 1
[04-04-2021_10-26-08]    [INFO]    Scale (post-bar): scaleX = 1, scaleY = 1
[04-04-2021_10-26-08]    [INFO]    Black bars: top: 0, left: 0
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer] Output resolution: 1801x1008
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer] Offset: 0x0
[04-04-2021_10-26-08]    [INFO]    Setting GL format to RGB565
[04-04-2021_10-26-08]    [INFO]    Current _baseWidth x _baseHeight: 640x400
[04-04-2021_10-26-08]    [INFO]    Attempting to set display to 1801x1008x32...
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer] Old scale hint: linear, new scale hint: linear
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer] Texture resolution set to 640x400
[04-04-2021_10-26-08]    [INFO]    Display set to 1801x1008x32
[04-04-2021_10-26-08]    [INFO]    Pre-bar scales: _scaleX = 2.81406, _scaleY = 2.52
[04-04-2021_10-26-08]    [INFO]    Scale (post-bar): scaleX = 2.52, scaleY = 2.52
[04-04-2021_10-26-08]    [INFO]    Black bars: top: 0, left: 94
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer] Output resolution: 1612x1008
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer] Offset: 94x0
[04-04-2021_10-26-08]    [INFO]    SDL reports this number of touch devices present: 1
[04-04-2021_10-26-08]    [INFO]    Loading data...
[04-04-2021_10-26-08]    [INFO]    Scanning standard mods in '/storage/emulated/0/openxcom/UFO/'...
[04-04-2021_10-26-08]    [INFO]    Scanning user mods in '/storage/emulated/0/openxcom/'...
[04-04-2021_10-26-08]    [INFO]    Scanning user mods in '/storage/emulated/0/openxcom/UFO/'...
[04-04-2021_10-26-08]    [ERROR]    FileMap::mapExtResources(xcom2, TFTD): external resources not found.
[04-04-2021_10-26-08]    [INFO]    Active mods:
[04-04-2021_10-26-08]    [INFO]    - xcom1 v1.0
[04-04-2021_10-26-08]    [INFO]    Loading begins...
[04-04-2021_10-26-08]    [INFO]    Pre-loading rulesets...
[04-04-2021_10-26-08]    [INFO]    Loading vanilla resources...
[04-04-2021_10-26-08]    [FATAL]    FileRecord::at(GEOGRAPH/BASEBITS.TAB): requested file not found.
[04-04-2021_10-26-08]    [ERROR]    FileRecord::at(GEOGRAPH/BASEBITS.TAB): requested file not found.
[04-04-2021_10-26-08]    [INFO]    Found candidate method ID: 0x7a11eef1d8
[04-04-2021_10-26-08]    [INFO]    Returned to native code!

My opinion is i copied the files in the wrong directory. But i rlly don't know where the files have to be right :-(

Best regards Sebastian
« Last Edit: April 04, 2021, 11:29:37 am by ecore »

Offline Yankes

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Re: Troubleshooting with android
« Reply #1 on: April 04, 2021, 11:39:09 am »
Logs show it clear: `/storage/emulated/0/openxcom/UFO/` in this folder on your device you need have original UFO data, if you use TFTD then use folder named `TFTD`.
What patch you used for your files?

Offline ecore

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Re: Troubleshooting with android
« Reply #2 on: April 04, 2021, 11:48:08 am »
Thank you for the fast answer :-)

I have to install the patch for playing ufo?
I didn't have install any patches

Offline ecore

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Re: Troubleshooting with android
« Reply #3 on: April 04, 2021, 11:54:19 am »
I tried again and now i got this errors.

[04-04-2021_10-26-07]    [INFO]    Current locale is de-de
[04-04-2021_10-26-07]    [INFO]    OpenXcom Version: Extended 7.0 (v2021-03-13)
[04-04-2021_10-26-07]    [INFO]    Platform: Android 21
[04-04-2021_10-26-07]    [INFO]    Data folder is: /storage/emulated/0/openxcom/UFO/
[04-04-2021_10-26-07]    [INFO]    Data search is:
[04-04-2021_10-26-07]    [INFO]    - /storage/emulated/0/openxcom/UFO/
[04-04-2021_10-26-07]    [INFO]    User folder is: /storage/emulated/0/openxcom/
[04-04-2021_10-26-07]    [INFO]    Config folder is: /storage/emulated/0/openxcom/
[04-04-2021_10-26-07]    [INFO]    Options loaded successfully.
[04-04-2021_10-26-07]    [INFO]    SDL initialized successfully.
[04-04-2021_10-26-07]    [INFO]    SDL_mixer initialized successfully.
[04-04-2021_10-26-07]    [INFO]    Attempted locale:
[04-04-2021_10-26-07]    [INFO]    Detected locale:
[04-04-2021_10-26-07]    [INFO]    Setting GL format to RGB565
[04-04-2021_10-26-07]    [INFO]    Current _baseWidth x _baseHeight: 1801x1008
[04-04-2021_10-26-07]    [INFO]    Attempting to set display to 1801x1008x32...
[04-04-2021_10-26-07]    [INFO]    Attempting to create a new window since we have none yet
[04-04-2021_10-26-08]    [INFO]    Created a window, size is: 1801x1008
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer] Listing available rendering drivers:
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer]  Number of drivers: 3
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer]  Driver 0: opengles2
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer]    Number of texture formats: 4
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer]     Texture format 0: SDL_PIXELFORMAT_ARGB8888
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer]     Texture format 1: SDL_PIXELFORMAT_ABGR8888
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer]     Texture format 2: SDL_PIXELFORMAT_RGB888
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer]     Texture format 3: SDL_PIXELFORMAT_BGR888
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer]  Driver 1: opengles
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer]    Number of texture formats: 1
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer]     Texture format 0: SDL_PIXELFORMAT_ABGR8888
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer]  Driver 2: software
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer]    Number of texture formats: 8
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer]     Texture format 0: SDL_PIXELFORMAT_ARGB8888
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer]     Texture format 1: SDL_PIXELFORMAT_ABGR8888
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer]     Texture format 2: SDL_PIXELFORMAT_RGBA8888
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer]     Texture format 3: SDL_PIXELFORMAT_BGRA8888
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer]     Texture format 4: SDL_PIXELFORMAT_RGB888
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer]     Texture format 5: SDL_PIXELFORMAT_BGR888
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer]     Texture format 6: SDL_PIXELFORMAT_RGB565
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer]     Texture format 7: SDL_PIXELFORMAT_RGB555
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer] Renderer created
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer] Created new SDLRenderer, using opengles2
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer] Current scaler is linear
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer] Texture pixel format set to SDL_PIXELFORMAT_ARGB8888
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer] Texture resolution set to 1801x1008
[04-04-2021_10-26-08]    [INFO]    Display set to 1801x1008x32
[04-04-2021_10-26-08]    [INFO]    Pre-bar scales: _scaleX = 1, _scaleY = 1
[04-04-2021_10-26-08]    [INFO]    Scale (post-bar): scaleX = 1, scaleY = 1
[04-04-2021_10-26-08]    [INFO]    Black bars: top: 0, left: 0
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer] Output resolution: 1801x1008
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer] Offset: 0x0
[04-04-2021_10-26-08]    [INFO]    Setting GL format to RGB565
[04-04-2021_10-26-08]    [INFO]    Current _baseWidth x _baseHeight: 640x400
[04-04-2021_10-26-08]    [INFO]    Attempting to set display to 1801x1008x32...
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer] Old scale hint: linear, new scale hint: linear
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer] Texture resolution set to 640x400
[04-04-2021_10-26-08]    [INFO]    Display set to 1801x1008x32
[04-04-2021_10-26-08]    [INFO]    Pre-bar scales: _scaleX = 2.81406, _scaleY = 2.52
[04-04-2021_10-26-08]    [INFO]    Scale (post-bar): scaleX = 2.52, scaleY = 2.52
[04-04-2021_10-26-08]    [INFO]    Black bars: top: 0, left: 94
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer] Output resolution: 1612x1008
[04-04-2021_10-26-08]    [INFO]    [SDLRenderer] Offset: 94x0
[04-04-2021_10-26-08]    [INFO]    SDL reports this number of touch devices present: 1
[04-04-2021_10-26-08]    [INFO]    Loading data...
[04-04-2021_10-26-08]    [INFO]    Scanning standard mods in '/storage/emulated/0/openxcom/UFO/'...
[04-04-2021_10-26-08]    [INFO]    Scanning user mods in '/storage/emulated/0/openxcom/'...
[04-04-2021_10-26-08]    [INFO]    Scanning user mods in '/storage/emulated/0/openxcom/UFO/'...
[04-04-2021_10-26-08]    [ERROR]    FileMap::mapExtResources(xcom2, TFTD): external resources not found.
[04-04-2021_10-26-08]    [INFO]    Active mods:
[04-04-2021_10-26-08]    [INFO]    - xcom1 v1.0
[04-04-2021_10-26-08]    [INFO]    Loading begins...
[04-04-2021_10-26-08]    [INFO]    Pre-loading rulesets...
[04-04-2021_10-26-08]    [INFO]    Loading vanilla resources...
[04-04-2021_10-26-08]    [FATAL]    FileRecord::at(GEOGRAPH/BASEBITS.TAB): requested file not found.
[04-04-2021_10-26-08]    [ERROR]    FileRecord::at(GEOGRAPH/BASEBITS.TAB): requested file not found.
[04-04-2021_10-26-08]    [INFO]    Found candidate method ID: 0x7a11eef1d8
[04-04-2021_10-26-08]    [INFO]    Returned to native code!


Maybe i can't handle the oxce-app right?

I need the push the first button( copy ufo data from directory) or i need to activate the button ( use app cache to store data files)?
« Last Edit: April 04, 2021, 11:57:13 am by ecore »

Offline Yankes

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Re: Troubleshooting with android
« Reply #4 on: April 04, 2021, 03:21:05 pm »
from where you get your copy of UFO? or did you copy every thing? could you show screenshot of files from `/storage/emulated/0/openxcom/UFO/`?

overall you should have file `/storage/emulated/0/openxcom/UFO/GEOGRAPH/BASEBITS.TAB`, case of files could affect it, if are different try change it to upper

Offline ecore

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Re: Troubleshooting with android
« Reply #5 on: April 04, 2021, 07:43:17 pm »
I dont know how i could upload Screenshots with my smartphones.
I uploaded 3 screenshots on external site.
Hope it's okay.

https://abload.de/img/screenshot_20210404_10njhb.jpg
https://abload.de/img/screenshot_20210404_1c9kta.jpg
https://abload.de/img/screenshot_20210404_10gjm0.jpg

I bought ufo at Steam and copied the files from my steam folder.
I copied the data files on my Handy in the ufo folder.
I did not copy all because i was looking on ur tutorial from this side.
I only copied the folder
Geodata
Geograph
Terrain
Sounds
Routes
Maps
Ufograph
Ufointro
Units

Total copied folders :8


Offline ecore

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Re: Troubleshooting with android
« Reply #6 on: April 04, 2021, 08:51:46 pm »
Hello again,

Im so happy, because i deleted the error and it works well :-)

I couldn't download the newest version for Android.
So i downloaded an older version.
I used the first version 6....
Now i scrolled down und used the newest old version and it works well.

Thanks for ur time :-)