I don't know how realizable it is in the code.
I see it this way. Place all things somewhere under the map, in a cell that is underground.
The place from which you can pick up things is highlighted, just like cells with moving up and down.
It's just not clear how to implement the selection of things from such a cell. It's like a portal...
It's rather simple:
craftInventoryTile: [9, 8, 1]
The three numbers describe map coordinates (X, Y and Z).
I understand it. I don't understand another
DRAGONFLY doesn't have such an attribute, so I'm not sure how to edit it.