aliens

Author Topic: X-com Apocalypse  (Read 119198 times)

Offline pmprog

  • Commander
  • *****
  • Posts: 647
  • Contributor
    • View Profile
    • Polymath Programming
Re: X-com Apocalypse
« Reply #105 on: July 11, 2014, 06:39:52 pm »
More teasing
https://www.youtube.com/watch?v=nQGvXrLUW44

I'll try and keep most OpenApoc stuff over on the other forum now :)

Offline Muukalainen

  • Captain
  • ***
  • Posts: 94
    • View Profile
Re: X-com Apocalypse
« Reply #106 on: July 11, 2014, 06:45:04 pm »
More teasing
https://www.youtube.com/watch?v=nQGvXrLUW44

I'll try and keep most OpenApoc stuff over on the other forum now :)

Please post some news here, for us too, who are too lazy or busy to follow many forums.

Offline hsbckb

  • Colonel
  • ****
  • Posts: 275
  • Gill Man
    • View Profile
Re: X-com Apocalypse
« Reply #107 on: July 12, 2014, 05:14:14 am »
Thank to your efforts and I really hope this will be another successful project like OpenXcom ;)

Offline pmprog

  • Commander
  • *****
  • Posts: 647
  • Contributor
    • View Profile
    • Polymath Programming
Re: X-com Apocalypse
« Reply #108 on: July 14, 2014, 11:03:02 am »
Please post some news here, for us too, who are too lazy or busy to follow many forums.
Okay, but it won't be as often, or as much :)

Offline pmprog

  • Commander
  • *****
  • Posts: 647
  • Contributor
    • View Profile
    • Polymath Programming
Re: X-com Apocalypse
« Reply #109 on: July 16, 2014, 11:42:16 pm »
I set up an official FB page - https://www.facebook.com/openapoc
I'll undoubtly attempt Twitter at some point, and I'll probably set up an "official" OpenApoc YouTube channel too

Offline pmprog

  • Commander
  • *****
  • Posts: 647
  • Contributor
    • View Profile
    • Polymath Programming
Re: X-com Apocalypse
« Reply #110 on: August 26, 2014, 09:33:39 pm »
For those interested about OpenApoc, there's some (not great) news

https://openapoc.pmprog.co.uk/index.php?topic=41.msg236#msg236

Quote from: pmprog date=1409077887
Over the last couple of weeks, there have been some rather significant changes in my Real Lifetm. As such, I'm not going to be doing as much in OpenApoc. Seems rather silly, considering the project is in it's infancy, but that's the way it goes I'm afraid.

Anyhoo, before you get upset. JonnyH is still going to continue working on the project, he has full access to my Git repo; and I will be around to help where I can.

It's not the greatest of news, I appreciate, but I am thankful that JonnyH is still interested enough to help see if we can push this a bit further. So please all get behind him. I will still be here, and hopefully I'll still get some development done, maybe just not as much as I originally hoped.

Thanks

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: X-com Apocalypse
« Reply #111 on: August 26, 2014, 10:12:03 pm »
You guys still have my full support.  I know that there is not much other than moral support that I can provide right now, but I just want to reiterate how exciting this project is, and how thankful I am that you started it.

Cheers, Ivan :D

Offline pmprog

  • Commander
  • *****
  • Posts: 647
  • Contributor
    • View Profile
    • Polymath Programming
Re: X-com Apocalypse
« Reply #112 on: September 22, 2014, 10:32:42 pm »
If anyone here is still interested, we've got a first look at the Cityscape!

https://openapoc.pmprog.co.uk/index.php?topic=49.0

Offline Falko

  • Commander
  • *****
  • Posts: 802
    • View Profile
Re: X-com Apocalypse
« Reply #113 on: September 22, 2014, 10:41:14 pm »
do i need an forum account to see the image?

Offline Sharp

  • Colonel
  • ****
  • Posts: 181
    • View Profile
Re: X-com Apocalypse
« Reply #114 on: September 22, 2014, 10:42:54 pm »
To see attachments yes, I think that applies even here

Offline Falko

  • Commander
  • *****
  • Posts: 802
    • View Profile
Re: X-com Apocalypse
« Reply #115 on: September 22, 2014, 10:45:20 pm »
it does not apply here

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: X-com Apocalypse
« Reply #116 on: September 22, 2014, 11:06:39 pm »
Nice Progress, pmprog!!  So much Excite!
Cheers, Ivan :D

Offline sectoidwhisperer

  • Squaddie
  • *
  • Posts: 4
    • View Profile
Re: X-com Apocalypse
« Reply #117 on: May 09, 2015, 12:36:44 am »
I am very simple, I love Xcom and I love the graphics but when if you keep Xcom just the way it is and the way it plays EXCEPT for making the graphics like Jagged Alliance 2 or something with crisper textures?

SectoidWhisperer

Offline Jo5hua

  • Captain
  • ***
  • Posts: 78
  • ModSite
    • View Profile
Re: X-com Apocalypse
« Reply #118 on: May 30, 2015, 06:53:32 am »
There is now a new official OpenApoc site! www.openapoc.org

JohnnyH plans to do weekly updates on the site.

Offline Kosti

  • Squaddie
  • *
  • Posts: 7
  • X-Com forever!
    • View Profile
Re: X-com Apocalypse
« Reply #119 on: May 30, 2015, 08:11:41 am »
Yes, great thing they got openapocalypse started! Hopefully they stil keep the fifties-styled xcom craft as an option. And maybe add some variety to the xcom starting armour (which to me looked a bit like vintage Soviet uniform, no offense inteded) and also variety to the aliens maybe. Many things were mentioned here earlier, like the closed city as a limitation. Would be interesting to see improved faction action also. Hopefully we will see progress soon!