Author Topic: [ALIENS] The Dalek Invasion of XCom  (Read 49043 times)

Offline Dioxine

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Re: [ALIENS] The Dalek Invasion of XCom
« Reply #60 on: October 21, 2015, 09:09:31 am »
Code: [Select]
startingTime:
  second: 0
  minute: 0
  hour: 12
  weekday: 4
  day: 1
  month: 1
  year: 2601

Just check the proper weekday if you change that to, say, 1981 :3

Offline Cirius

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Re: [ALIENS] The Dalek Invasion of XCom
« Reply #61 on: October 23, 2015, 12:54:38 am »
Brilliant, works like a charm, thanks.


Not a sight you want to see after immediately starting the mission.
« Last Edit: October 23, 2015, 01:08:00 am by Cirius »

Offline Cirius

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Re: [ALIENS] The Dalek Invasion of XCom
« Reply #62 on: October 26, 2015, 09:41:48 pm »
It's time for 'help the noob' again.

The special weapons dalek is supposed to explode when killed, much like the Cyberdisk. Rather disappointingly however, it doesn't. Instead just spawing a corpse and remaining sadly unxploded.

I've added 'power' and 'blastRadius' to the corpse item, but I get the impression I'm missing something somewhere. Any suggestions?

Code: [Select]
  - type: STR_SWD_CORPSE
    size: 0.4
    costSell: 30000
    weight: 30
    bigSprite: 108
    floorSprite: 108
    invWidth: 1
    invHeight: 3
    recoveryPoints: 5
    battleType: 11
    armor: 26
    power: 120
    blastRadius: 6

Offline Dioxine

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Re: [ALIENS] The Dalek Invasion of XCom
« Reply #63 on: October 26, 2015, 10:35:39 pm »
You also need this:
Code: [Select]
units:
  - type: STR_DALEK
    specab: 1

The 'specab 1 ' tells the unit to explode when killed.

Offline Cirius

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Re: [ALIENS] The Dalek Invasion of XCom
« Reply #64 on: October 26, 2015, 11:16:46 pm »
The 'specab 1 ' tells the unit to explode when killed.

It's always the little things that are easy to miss. Problem solved, thanks!

Offline Wolfstarr

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Re: [ALIENS] The Dalek Invasion of XCom
« Reply #65 on: October 01, 2016, 10:45:25 pm »
Does anyone have this still? :)

I'd love to try this but the download link has gone :(

Offline Wolfstarr

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Re: [ALIENS] The Dalek Invasion of XCom
« Reply #66 on: August 05, 2017, 04:16:28 am »
So I thought I'd resurrect this little gem :)

Almost finished the spritesheet using the art posted earlier in the thread, just needs a death animation and then will work with animation routine 4.

Offline Cirius

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Re: [ALIENS] The Dalek Invasion of XCom
« Reply #67 on: August 06, 2017, 02:24:20 pm »
I really need to be more active on the forums.

You'll be pleased to hear the project's not scrapped - I've just not been active on the forums.

I'll be updating more fully later on in the week, and am aiming for a release in the next couple of weeks, but for now, here's a taster of what I've been working on...








Offline Wolfstarr

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Re: [ALIENS] The Dalek Invasion of XCom
« Reply #68 on: August 06, 2017, 03:42:07 pm »
Awesome news! :)

Il hold fire doing anything further with it then ... the work in progress looks stunning some nice spritework there!

Watched some classsic who last night so was getting motivated to pick up the baton.

Look forward to seeing more!

EDIT: I've collected a lot of sound files for Daleks and some for Cybermen if need them ;)
« Last Edit: August 07, 2017, 04:08:57 am by SideQuests »