aliens

Author Topic: [Suggestion] Custom inventory movement costs  (Read 3665 times)

Offline Alex_D

  • Colonel
  • ****
  • Posts: 498
    • View Profile
[Suggestion] Custom inventory movement costs
« on: November 22, 2020, 09:21:57 pm »
I'd like to propose something for battlescape items. A way to override the default costs for item movements from one inventory slot to another (or the ground). Example:

Code: [Select]
item:
  - type: STR_CUSTOM_JACKET #some silly example
        custominvscosts:
          STR_GROUND: 999
          STR_BACK_PACK: 999
          STR_BELT: 18
          STR_LEFT_HAND: 14
          STR_LEFT_LEG: 16
          STR_LEFT_SHOULDER: 22
          STR_RIGHT_HAND: 14
          STR_RIGHT_LEG: 16
          STR_RIGHT_SHOULDER: 22
          STR_WEAR: 100
          STR_WEAR_HEAD: 999
          STR_WEAR_NECK: 999
If a invs slot is not declared, the values are by default. If the item is on the same sloth then nothing happens, as it is currently.

This way certain items can only be equipped or removed during the pre-battle screen or at the base under craft equipment, and not during a battle.

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9089
    • View Profile
Re: [Suggestion] Custom inventory movement costs
« Reply #1 on: November 22, 2020, 09:31:21 pm »
How about:

Code: [Select]
item:
  - type: STR_CUSTOM_JACKET #some silly example
    cannotMoveDuringBattle: true

Offline Alex_D

  • Colonel
  • ****
  • Posts: 498
    • View Profile
Re: [Suggestion] Custom inventory movement costs
« Reply #2 on: November 22, 2020, 09:43:51 pm »
How about:

Code: [Select]
item:
  - type: STR_CUSTOM_JACKET #some silly example
    cannotMoveDuringBattle: true

Yes, that might work, in a more simplified way (One single value). The proposed system might have more flexibility but it's much more convoluted.

Offline Alex_D

  • Colonel
  • ****
  • Posts: 498
    • View Profile
Re: [Suggestion] Custom inventory movement costs
« Reply #3 on: November 22, 2020, 10:38:25 pm »
would " cannotMoveDuringBattle: true" allow for smaller items to reposition within the slot? Example a 1x2 item that can be moved from one corner of the backpack to another.

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9089
    • View Profile
Re: [Suggestion] Custom inventory movement costs
« Reply #4 on: November 22, 2020, 11:16:15 pm »
would " cannotMoveDuringBattle: true" allow for smaller items to reposition within the slot? Example a 1x2 item that can be moved from one corner of the backpack to another.

no, the implementation idea is to not allow selecting the item at all
(which is much simpler than custom movement costs)

Offline Alex_D

  • Colonel
  • ****
  • Posts: 498
    • View Profile
Re: [Suggestion] Custom inventory movement costs
« Reply #5 on: November 23, 2020, 12:34:45 am »
no, the implementation idea is to not allow selecting the item at all
(which is much simpler than custom movement costs)

Roger that. Thus, it's another case for the modder needs to warn the player properly  :)

Online Yankes

  • Global Moderator
  • Commander
  • *****
  • Posts: 3350
    • View Profile
Re: [Suggestion] Custom inventory movement costs
« Reply #6 on: November 23, 2020, 01:58:09 am »
Another way I could see this could be done is add "moveCostMultipler", this will be one value that multiplicate normal move cost.
At least will be easier to handle by modders than declaring long list of all possible slots that could change, not mention that move cost should be `slot x slot` combinations.