Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
November 27, 2024, 08:14:29 am
News:
If you can't login, please
contact us
with your username and e-mail so we can fix it.
Home
Help
Search
Calendar
Login
Register
OpenXcom Forum
»
OpenXcom
»
Suggestions
»
Teleports.
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Teleports. (Read 2003 times)
ValeriusPaipikus
Sergeant
Posts: 23
Teleports.
«
on:
October 24, 2020, 08:49:17 pm »
Simple - Tiles that make units and items to teleport on teleport-tile to linked tile.
Logged
Meridian
Global Moderator
Commander
Posts: 9106
Re: Teleports.
«
Reply #1 on:
October 24, 2020, 11:42:02 pm »
Ethereals are indeed powerful, but even they didn't invent teleports yet.
Live long and prosper:
Logged
Solarius Scorch
Global Moderator
Commander
Posts: 11732
WE MUST DISSENT
Re: Teleports.
«
Reply #2 on:
October 25, 2020, 05:46:31 pm »
Unless you consider
X-Com Enforcer
to be canon, of course.
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
OpenXcom Forum
»
OpenXcom
»
Suggestions
»
Teleports.