aliens

Author Topic: Alien Melee Attacks  (Read 16143 times)

Offline Nickolaidas

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Alien Melee Attacks
« on: December 31, 2012, 12:37:15 am »
If I remember correctly, aliens with melee attacks (Reaper, Chryssalid) cannot be used for melee when that unit is under X-COM Psionic control.

Can we change that in OPEN X-COM? I know that Chryssalids shouldn't be allowed to zombify aliens (game's broken enough at that point as it is), but it would be cool to just tear them to shreds, either with the Chryssalids claws, or the reaper's jaws.

Thoughts?

Offline papamaanbeer

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Re: Alien Melee Attacks
« Reply #1 on: December 31, 2012, 02:56:55 am »
nice idea and welcome!

Offline Warboy1982

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Re: Alien Melee Attacks
« Reply #2 on: December 31, 2012, 09:18:01 am »
already implemented :D

Offline Nickolaidas

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Re: Alien Melee Attacks
« Reply #3 on: December 31, 2012, 10:13:27 am »
Papamaanbeer, thanks.

Warboy, nice! Do we get a cool icon to the right or left? Do we do we?!? :D

Offline moriarty

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Re: Alien Melee Attacks
« Reply #4 on: December 31, 2012, 10:32:09 am »
IIRC, it is the image of a plasma pistol at the moment. but you are absolutely welcome to create an image yourself, so that we can use it ;)

Offline Nickolaidas

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Re: Alien Melee Attacks
« Reply #5 on: December 31, 2012, 10:33:41 am »
Cool, I'll do it!!

Offline Nickolaidas

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Re: Alien Melee Attacks
« Reply #6 on: December 31, 2012, 10:38:12 am »
Could someone give me some details on how they want the image to be made (like a vector graphic, hand-drawn, an image from the UFOPaedia somewhat edited, etc.) and in what format (JPG, GIF, BMP, PSD, etc.)?

Offline Warboy1982

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Re: Alien Melee Attacks
« Reply #7 on: December 31, 2012, 11:21:00 am »
an item in the inventory screen that takes up a 2x3 space is 32x48 pixels, gif, bmp, png all acceptable, anything but jpeg. we need raw pixels, and jpeg compression sucks.
it needs to use a pre-defined palette of 256 colors, i'll pm you an existing graphic so you can get an idea.

the problem we face is that this will be an external graphic to the files we are using, so regardless, it will probably be a bitch to implement. until then, might i suggest we swap it from "plasma pistol" (32) to "dead human" (45) or  "mind probe" (29), or as Daiky suggested, use tank turret graphics (40, 42, 43 and 54)
« Last Edit: December 31, 2012, 11:26:21 am by Warboy1982 »

Offline Nickolaidas

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Re: Alien Melee Attacks
« Reply #8 on: December 31, 2012, 11:53:01 am »




They're 320x480 instead of 32x48 ... in case you want to go hi-res sometime in the future.

Offline Nickolaidas

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Re: Alien Melee Attacks
« Reply #9 on: December 31, 2012, 12:50:16 pm »




Took the jaws from an artwork of a D&D monster ... don't know if that's ok, it's a bit difficult to understand from where it's from, not mentioning the fact that's it's a minor part of the overall artwork ... so I don't really know if that's a problem with copyright ...

Offline Chiko

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Re: Alien Melee Attacks
« Reply #10 on: December 31, 2012, 01:42:02 pm »
already implemented :D
Awesome. Now mind controlling melee creatures would actually be fun. xD

Volutar

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Re: Alien Melee Attacks
« Reply #11 on: December 31, 2012, 05:19:32 pm »
this cannot be added because of
 - original data cannot be touched.
 - it should be 32x48.
 - it should be 256 colored in battlescape palette.

Offline Nickolaidas

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Re: Alien Melee Attacks
« Reply #12 on: December 31, 2012, 05:23:55 pm »
Dimensions are 320 x 480 - they can be easily resized to 32x48, I just given it bigger in case they need it for high-res.

Warboy said that, while a pain in the butt, it may be added.

Forgot about the 256 color, I can fix that asap.

Offline Nickolaidas

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Re: Alien Melee Attacks
« Reply #13 on: December 31, 2012, 06:30:57 pm »
Okay, here we are: 256 colors, 32 x 48, png format.








Offline Yankes

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Re: Alien Melee Attacks
« Reply #14 on: December 31, 2012, 06:42:34 pm »
Nickolaidas you used wrong colors in this picture.
you need use color available only on
https://www.ufopaedia.org/index.php?title=PALETTES.DAT
any color outside this will not be displayed.