It woulda been a lot easier facing of a sectoid mission with a single sectoid leader able to do psionic attacks.. Now we're facing Ethereals that have good armor and all of them may attack us with psionics.
As it's the first mission against anything psionic we have no clue who is psionic strong of our soldiers. In a sectoid mission we could have opted for using conventional weapons only, which our armor can handle, but we need decent weapons to get through Ethereals armor.
Until we know who our psi weaklings are, I guess we should try to not end turn holding a weapon. It seems we only use 2 TU to drop a laser rifle, if the value is static that is. Picking it back up is 8 more though.
The start looks ok. We are looking up towards the northwest corner, so we can get our back against the map border fairly easily at least. We start of dropping smoke at ground level. Ignoring level 1. Only expecting Ethereals to be able to see in from the side from the east, and our scout in power suit that drops to level 0 immediately should hopefully be able to expedite any..
It's also an open question who to shoot and who to try and stun. It would be very nice to stun one early so we knew we had one to interrogate, but the last one will be a lot easier to stun than the first one we see. How many aliens might we be facing? We shot the UFO down, so some might have died in the crash. How many do we dare shoot before having to stun the next?
We leave two soldiers in the skyranger and move the rest out, dropping their laser rifles before ending the turn. Oh.. We forgot on the two first scouts going out. There's two buildings here, and north of the eastern building there's hedges around the tile covering it up, so there may be many aliens within 20 tiles for all we know..
I think we got many psionic attacks against us, but we only noticed Colin panicking. An alien moved ouf of the whole in the wall we created and around the corner. Noone shot at us.
Nice position for small launcher. Hopefully we can stun him, and then we can kill of anyone else we see.. Tough bastard.. At least we have many small launchers.. After 5 small launcher shots we finally stun him.. One missed, at least 2 were direct hits.. Well well.. At least he's down. Lets hope he doesn't wake up before we've cleared the surrounding area..
Hmm.. We don't always manage to end up with enough TU to drop weapons.. This is a dangerous mission..
We spot another alien and kill it. But when we spot a third we don't have anyone with TUs to shoot at it, so we just move a bit back and wait. In the alien turn another alien shows up out of the house to the east where we have blown out some walls, and shoots Charlize. Thankfully her armor took the hit. Colin is now under alien control, but he don't have any lethal weapons on him. He may have a stun rod or small launcher in his backpack though.
The southwestern corner looks likely to be clear of aliens. At leat no doors that have opened and we've seen a lot of the area..
The second alien that walked out of the house we stunned too.. This one took "only" two small launcher hits. Good to be able to have stunned at least 2 just in case an explosion or something happen. They are a bit too close though. Once we've cleared a bit more we'll carry one west I guess..
That's 2 stunned and 2 shot so far.. Looks to be just a 4x4 tile map, and I guess we see the outline of the ufo in the tile north of the northeastern corner. So far so good...
Phew.. That was actually it.. Ending turn and we were done.. Switching research to Ethereal Soldier.. Just after we launched to go home, our interceptor caught up with the large scout on terror mission in Europe and shot it down. Sending Weinan team to handle it, as the San Marino team is still over Australia and may not be back to fight that mission in daylight..
11th of May we finish researching Ethereal Soldier. Psi-Lab next.
No issue finding the 31th UFO at least. We move out in smoke and start clearing the area. What really bites me is that when we spot an alien, and we try to snipe it down from above, one of the snipers manage to miss big twice, both times hitting Steven in the back, and end up killing him. Is it possible? When hitting a friendly target way of the path to the alien, one should think one thought twice about where to point that gun.
Steven have been a valued member, been transferred to Weinan to help out. Have amassed 15 kills. He wasn't a brave soul, but he was good at his job..
With all the loot we have amassed from the latest missions we're now just above 20 million in available credits, and we have sold far from everything. Each of our main 6 bases now have 6 heavy plasma + 18 clips, 1 blaster launcher with 4 bombs, 10 alien grenades, 1 laser rifle, 4 laser pistols, 30 smoke and 30 proximity grenades and 11 regular rifles with 22 clips. We haven't researched all the bits yet though.
I guess we should send a bit extra to Alice Springs, as there's a current retaliation mission there. Sending another 10 heavy plasma and 20 clips over there..