10th of June, Carney finishes it's hyperwave decoder. We know have decoder coverage everywhere aliens may land, and on most of the ocean too.. We could drop an 8th base on Hawaii to reduce the biggest ocean gap, but shouldn't really matter. Not spending money on that now at least..
02:00 on the 10th another Ethereal retaliation scout in Australia.. We shoot it down over water again..
On the 11th 07:30 there's a small scout on infiltration mission in North America.. Launching interceptor there.. Does that mean we're doomed to lose US as a funding nation? Destroyed it.. I read that infiltration missions cannot be stopped, only delayed..
12th of May we finish researching Fusion Defense.. Grabbing Grav Shield next..
13th of May, 12:00 and we get Ethereal scout on retaliation mission in Europe. Sunk that in the sea too..
14th of May, at 14:00 we finish building a second avenger.
16th of May we research Grav Shield. I guess we can just research plasma rifles and pistols..
Not been much UFO activity in June, but the 19th we see a Supply Ship in North Africa.. Haven't seen an alien base mission since the scout, so I assume there is no base yet, so I guess this is the first ship of many that will now create a base. How many will there be?
There seems to be some issue that a troop transport done with a mission has to return to base, so each of our transporters will only be able to do one mission if we're trying to attack them on the ground. We can shoot some down to handle them later though..
We have an avenger ready in San Marino now, so we are able to mount two attack groups from there, 10 soldier strong each, each having 7 armors..
So far we've seen 2 supply ships and one battleship going to northern Africa. We've split the San Marino team in two, trying to share equipment, and are flying in the Weinan team. Additionally we have an Avenger in Australia, so we could summon a team from there, but they're all rookies.
We're sending the Weinan team after the battleship, as it's has a full 14 man crew fully armored.. Letting the two San Marino teams take a supply ship each..
At 21:00, before any of the 3 ships have landed, we spot a battleship with Ethereal's on retaliation mission in Australia.. Yikes.. If they attack the rookies over there, we might have a hard time winning. I guess we wan't make a base assault team of the Aussie soldiers.. Wonder if they have spotted the base or not.. We have shot down all their scouts at fair distance from the base, so I'm hoping not.. Maybe it's just a huge scout..
The first supply ship lands, and we send the skyranger San Marino crew over there to fight it. Sadly a night mission, but too early in the night to be able to wait until daybreak..
We throw around flares everywhere and manage to clear outside unhurt. We have left the senior command without armor, so they are moving out only in cleared areas to sniper positions.
The supply UFO seems a bit more tricky to camp than many of the others.. Trying out this way..
We've hidden a guy in flying suit up on top of the UFO. Each turn he'll move two turns forwards, turn right, lower down two levels, and then return. This uses 50 TU and only 8 stamina (as going up and down costs no stamina). Where he stands, the enemy has to go quite a bit out from the ship to spot him, and when he moves he's likely to spot the aliens when at the bottom level, and being hidden one level above, so he can go back up immediately without giving them a chance for reaction fire. Then he gets out of the way, in case some of the snipers miss.
The snipers here are 29 tiles from the entrance, but more important, at least 24 tiles from where the spotted on the roof will have seen last turn. That's a bit short, and we were hoping to put them further back.. (I guess we should have moved them a bit north.)
The idea is that the spotted shows whomever is getting close, and then they can snipe him down..
There's a similar setup on the other side, though with only 2 snipers.. But it was a tight fit here, so we were expecting most of the aliens to leave the other way..
We have put out two other guys to spot the area behind where the spotter comes down. If an alien is moving so far that he'd end up behind a spotter, we'll notice, rather than later being attacked by him..
This worked out pretty well.. Due to the a bit too short distance to the sniper team southeast, they got the chance for some reaction rolls, so they trained a bit of reaction, but that could also have created a death.. I first tried to have the spotters a bit closer to the ledge, but they were spotted once, so I decided to hide them a bit more. Nobody spotted them from there of the remaining dudes..
Took some time before all the aliens left though. Probably played until turn 50..
There.. Elerium storage refilled.. And good is that.. We use a ton to create flying suits.. Two more missions coming up.. Sadly night missions too..