Do you know that Hangars also have storage capacity? So, in theory, you don't need to build additional storage facility. But in practice, with your habit to bring ALL items in a craft, 1 hangar is definitely not enough...
Yes, this F10 trick is a game changer!
Hangars have 25 capacity. Armored vests are 1 each, so 25-16 = 9 size for arming 16 soldiers.
That is about 0.5 size per soldier and 1 extra. Rifles are 0.2. Pistols and most clips are 0.1. Medkits are between 0.1 and 0.5. Grenades are 0.1 as well. Desert Eagle ammo is 0.025, so it might be better to use it for the shield wall.
So 0.4 for a weapon and two clips and another 0.1 for a grenade or something. And another 1 size remaining to share between soldiers.
Night time is out of the question, since I will not have the space for flares. Going in without armor is also out of the question.
Huh, it is not as bad as I thought at first glance, thanks for reminding me.
This feels a bit underarmed, though. I don't use that many grenades, but I do use them. It seems barely doable, I may try it when I do end up with an Osprey.
Worst thing is, that size is only visible in the stats for nerds or storage, but not on the equipping screen. So it is a lot of hassle.
In any case, if I start the general stores immediately after the Living Quarters is finished in Bioko, it will finish a day after the Hangar. So not much of a difference.
Hah, tarkalak's stuff pile is amateur hour compared to this.
What can I say, the cults love cleaning it up sometimes.