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Author Topic: X-Com Files Mod, Superman, Ironman-ish  (Read 277432 times)

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #615 on: September 18, 2020, 04:51:34 pm »
Some minor things happening while we wait for the helicopta to refuel, and fly, and also wait for the night, because these drug addicts might have Rocket Launchers. Or might punch worst then that. Who knows?

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #616 on: September 18, 2020, 05:19:57 pm »
During the trip. (It wasn't a bad trip.)
Police in Helicopta !!!
Policeman on the Streets !!!
WOOF WOOF WOOF !!!

OK, fine, lets make final Checks:
Helicopter - CHECK
DOG? - WOOF (You should answer CHECK soldier, you sleep in a bed.) GRRRRR (OK, fine, I will close my eyes this time!)
Policemen IDs? - Uhmm, we haven't stollen a police ID yet. Nevermind we will use that medical license, they will not notice anything, right.
Peacekeeper shotgun with no peacekeeping ammo loaded? - CHECK
Kalashnikov? - CHECK
Flares? - CHECK
High Explosives? - CHECK, wait we are not gonna use these right? Right?


Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #617 on: September 18, 2020, 05:37:25 pm »
First turn.

Online Solarius Scorch

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #618 on: September 18, 2020, 06:43:15 pm »
Your agents be like


Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #619 on: September 18, 2020, 07:05:18 pm »
Pretty much yes!

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #620 on: September 20, 2020, 09:51:01 am »
OK. A little lesson on gun optimization.

The Mosin uses Bravery to calculate Accuracy, now how much bravery did Mulder have?
I would have been better off giving it to Scully who has 60 Bravery and 2 Accuracy less.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #621 on: September 20, 2020, 10:15:20 am »
Mulder switches to the Nitro Express. It will not bring more accuracy, but will bring more damage I think.

Also, did I mention, this mission is commanded by the Dog Commander. It is a big change in IQ from previous commanders.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #622 on: September 20, 2020, 02:36:19 pm »
Pushkin's gun demands sacrifices. Not the most spectacular use though, we only punch a hole in a nearby bar, but what can I do? The team is thirsty.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #623 on: September 20, 2020, 05:10:48 pm »
That Bar doesn't look like a bar. Hmm, maybe a bank.

We will try killing them with reaction fire.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #624 on: September 20, 2020, 05:17:32 pm »
OK, no idea what this building is. It has a Kitchen, several desks with computers, some ficuses and a bed in the middle of it.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #625 on: September 20, 2020, 05:34:37 pm »
Ready for some more reaction fire. No one wants to flank me, and some enemy with a UAC Pistol or Rifle could one shot my soldiers, so lets see if these guys surrender.

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #626 on: September 20, 2020, 05:37:02 pm »
Umm, that building is a small furniture/decoration store... With some pot plants, lamps, etc.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #627 on: September 20, 2020, 05:40:48 pm »
Umm, that building is a small furniture/decoration store... With some pot plants, lamps, etc.

Makes sense. I hope their insurance covers Super Secret Police organization redecoration.

Having some fine when you wreck the landscape on such missions would have been a good mechanic, but probably not feasible.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #628 on: September 20, 2020, 05:42:05 pm »
Some more inaccurate reaction fire. I hope someone steps closer so we could capture some for, uhm, interrogation, yes that is a word we use.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #629 on: September 20, 2020, 05:56:40 pm »
All of the Strormies are either dead or in hiding. They don't want to surrender yeat, which is a pity. I should get closer and whack them on the heads.

Shooting the Lamp didn't stop the light. Even after Save-Load. I guess I need to shoot the whole post to remove it. Btw, most weapons, even Desert Eagles and Magnums have problem removing street lamps. I guess only the.