Author Topic: X-Com Files Mod, Superman, Ironman-ish  (Read 277148 times)

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #375 on: September 06, 2020, 10:33:21 am »
Oh, noooooooooooooooo, our Crops are gone. Damn those MiBs in helicoptas.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #376 on: September 06, 2020, 12:06:42 pm »
I didn't have to wait for nighttime this time.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #377 on: September 06, 2020, 12:17:14 pm »
1st turn.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #378 on: September 06, 2020, 12:21:25 pm »
Enemy Turn 2.

The cltist pictured below got deleted by Double-Barrel Shotgun reaction fire. Unfortunately it cannot reload during reaction fire. Another cultist shot at us from the second floor. One of my agents has some health less but no wounds. These are the worst armed cultists.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #379 on: September 06, 2020, 12:30:10 pm »
Turn 2.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #380 on: September 06, 2020, 02:37:03 pm »
Unfortunately, the actor playing Agent Nicolas Skanadalis had a sudden change of heart and we had to terminate his contract. With prejudice. We blame the black kimonos.

A shame, he had a funny name, I will probably rename some rookie to Nicolad Skandalis Jr.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #381 on: September 06, 2020, 02:55:57 pm »
Turn 3. Revenge.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #382 on: September 06, 2020, 03:08:50 pm »
Turn 3. Enemy.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #383 on: September 06, 2020, 03:09:37 pm »
Turn 4:
3 Agents left, 3 cultists less.
Back behind the Van.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #384 on: September 06, 2020, 03:24:33 pm »
Turn 5.

He is armed only with a pump action shotgun so I should be OK. Should.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #385 on: September 06, 2020, 03:36:41 pm »
Turn 6!?

The better taser.
« Last Edit: September 06, 2020, 03:46:37 pm by tarkalak »

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #386 on: September 06, 2020, 03:54:42 pm »
Turn 9. (I checked) A wild Assasin walks nearby and I shoot him with AK. No effect.These guys don't even have armor on them.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #387 on: September 06, 2020, 04:11:21 pm »
Turn 10. Now, the while team is needed to down one unarmoured guy. Crap, why did I switch away from shotguns on these missions. I hope Mr. FN-FAL shows up soon.

I think there is only one left or so. Did assassins show up on Safe Houses? I don't really remember.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #388 on: September 06, 2020, 04:21:38 pm »
Turn 12-ish.

I found the Calligraphy tool in GIMP, pretty cool, except when my mouse drags and I need to start over.

There is somebody else. Why didn't I bring a drone here? Why haven't I bought one yet? When will I get bigger craft?

Aaaah. Questions. Who cares!

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #389 on: September 06, 2020, 04:25:32 pm »
Captain Mojtaba found the last (I hope one), but failed to hit. On one tile he could see him but couldn't shoot, on the next one it was exactly the opposite.