Author Topic: OXCE for iOS / Mac M1 - IPA download - 3rd party app store / Playcover  (Read 8270 times)

Offline Daedalia

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For iOS devices there's good third party app store and signing service. You can use this service to upload the IPA file linked below and upload it to the service for signing to your device.

https://www.signulous.com/

Also there's a free service where you install software on your home PC and your phone checks in with it and it signs apps on your device every 7 days.

https://altstore.io

For those with M1 Macs; you can use this IPA and install it to your Mac with something called Playcover, works really well. Playcover can be found at the link below:

https://github.com/PlayCover/PlayCover

Mods can be a little tricky to get to working because many use GIF files as assets and apparently there is some bonk with Apple OS’s and GIF’s. Converting the GIF's in mods to PNG's can be done with Photoshop and the Automate feature. You need to replace the file extensions of the references to them in the RUL files. This can be done with Sublime Text 3 and a search and replace on the mod folder.

Big thanks to sfalexrog & Meridian for their good work bringing OpenXcom and Extended to iOS.

——————————————-

RELEASES - Latest 7.6:
https://github.com/daedalia/OpenXcom/releases
« Last Edit: July 20, 2022, 11:01:45 pm by Daedalia »

Offline dresser

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Re: OXCE for iOS - IPA download & 3rd party app store
« Reply #1 on: July 01, 2020, 12:50:17 am »
Thanks, I updated my old Mac using macOS Mojave Patcher. With the new Xcode, it turned out to compile the game and download it to the device. Failed to just get the ipa file for the jailbreak device. Thank you very much for the link to the release, I will follow the updates. Indeed, when loading modifications, I get the error you are talking about, I will wait for the publication of your method to fix it.
« Last Edit: July 01, 2020, 01:18:30 am by dresser »

Online Meridian

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Re: OXCE for iOS - IPA download & 3rd party app store
« Reply #2 on: July 10, 2020, 02:28:15 pm »
@Daedalia: attached are the official OXCE resources: icons, logos, banners, etc.

Feel free to use them to update your branding PR.
Cut, paste, resize, mix and match, etc. are OK... but keep the color and the icon shape please.
« Last Edit: July 10, 2020, 02:38:41 pm by Meridian »

Offline FortunaCookie

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Re: OXCE for iOS - IPA download & 3rd party app store
« Reply #3 on: September 18, 2020, 05:48:08 pm »
Hi there,

Thanks for your hard work bundling this together for those of us who are a little less capable in the braincase.

I feel like a real dummy, but could you explain how the Document Sharing to get Game and Mod files into the OXCE install works?

Thanks a bunch!

Edit:

Disregard. I was able to open the device through iTunes and add in these files via File Sharing.

Thanks again!
« Last Edit: September 18, 2020, 05:58:21 pm by FortunaCookie »

Offline LPinkerton

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Re: OXCE for iOS - IPA download & 3rd party app store
« Reply #4 on: February 02, 2021, 02:23:29 am »
Could you please update the signulous.com app? It's a bit out of date.

Offline Daedalia

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Re: OXCE for iOS - IPA download & 3rd party app store
« Reply #5 on: June 09, 2022, 02:36:42 pm »
Could you please update the signulous.com app? It's a bit out of date.

I haven't updated it but you can upload the IPA file from my releases page to Signulous. Better late than never.

Offline kanelus

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The new version is up! 7.6 for iOS. Please follow the link to the GitHub page.

Offline dresser

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Re: OXCE for iOS / Mac M1 - IPA download - 3rd party app store / Playcover
« Reply #7 on: August 02, 2022, 10:10:15 pm »
The new version is up! 7.6 for iOS. Please follow the link to the GitHub page.

latest version with this fix. https://openxcom.org/forum/index.php/topic,10695.msg148126.html#msg148126, I don't know how to label version 7.6 with fix so I just call it 7.6.1 also I don't know if the source code is the same as my release. Just add the game files to the TFTD and UFO folders inside
https://github.com/dresserr/openxcom-ios/releases
if there are any comments on the version, I will edit the release.
« Last Edit: July 11, 2023, 08:22:01 pm by dresser »

Online Meridian

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Re: OXCE for iOS / Mac M1 - IPA download - 3rd party app store / Playcover
« Reply #8 on: August 03, 2022, 02:13:38 pm »
responding to your PM question: "Need advice on publishing a release"

I'm not sure if I understand the question correctly, but here's at least some feedback:

There will be a bugfix release for OXCE by the end of August.
I'll also ask Daedalia to update/release his IPA package.

You can make a release only on your github page, not on Daedalia's or mine.

Offline dresser

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You can make a release only on your github page, not on Daedalia's or mine.
I did just that yesterday  https://github.com/dresserr/openxcom-ios/releases, I just had some doubts about the version designation, to avoid confusion and the possible mismatch between the content of the release and the source code.
       let me also take advantage of the opportunity to repeat my question, which has not yet been answered - is that the game running in the Xcode emulator does not recognize my physical and on-screen keyboard, so it is not possible to write the name of the base when creating it and test the game further, there is there a way to fix it? I always have to download it to my phone, but my free developer certificate has critical limitations.
« Last Edit: August 03, 2022, 11:07:34 pm by dresser »

Offline kanelus

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Re: OXCE for iOS / Mac M1 - IPA download - 3rd party app store / Playcover
« Reply #10 on: September 16, 2022, 01:52:28 pm »
Could it be please possible to release the 7.7 version? Thank you.

Offline dresser

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Re: OXCE for iOS / Mac M1 - IPA download - 3rd party app store / Playcover
« Reply #11 on: September 16, 2022, 11:10:44 pm »
Could it be please possible to release the 7.7 version? Thank you.

published in my repository OXCE_v7.7
https://github.com/dresserr/openxcom-ios/releases/tag/v7.7

Offline dresser

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« Last Edit: June 17, 2023, 10:45:27 pm by dresser »

Offline dresser

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OXCE v7.9.6 for iOS 8+
https://github.com/dresserr/openxcom-ios/releases/tag/v7.9.6

it turned out that when building the previous release - v7.9, I had the IOS deployment target set to IOS 14.2+ in XCode, in this release (v7.9.6) I fixed it on IOS 8+
« Last Edit: June 17, 2023, 10:45:42 pm by dresser »