aliens

Poll

How next version should be numbered?

Image#1 (square pixel, 1:1)
5 (25%)
Image#2 (non-square pixel, 1:1:2)
12 (60%)
1.0
3 (15%)

Total Members Voted: 20

Author Topic: Next version number (0.5)  (Read 17329 times)

Offline DiceMaster

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Re: Next version number (0.5)
« Reply #15 on: December 08, 2012, 12:50:17 pm »
OpenXcom after the next release will be almost finished game. But still it will not be completely free of the small flaws. So I vote for  0.9.

Offline SupSuper

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Re: Next version number (0.5)
« Reply #16 on: December 08, 2012, 08:30:27 pm »
I vote for 0.5, just because I don't see why people would assume versions come in 10s (0.1 - 0.9), they're not decimals, just a reference number. :P
« Last Edit: December 08, 2012, 11:07:36 pm by SupSuper »

Offline Warboy1982

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Re: Next version number (0.5)
« Reply #17 on: December 08, 2012, 11:14:15 pm »
i don't see why people keep giving EA money.

just because you don't see why they do it, doesn't mean they don't do it.

Online Yankes

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Re: Next version number (0.5)
« Reply #18 on: December 09, 2012, 02:26:32 am »
we can always use decimal points 0.99999999... :D we will have infinite space to add new 9 to version number and be closer to 1 :)

Offline pmprog

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Re: Next version number (0.5)
« Reply #19 on: December 09, 2012, 03:00:53 pm »
I vote for a fractional version number. Or vπ. Because everyone loves pie  ;D

Offline MKSheppard

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Re: Next version number (0.5)
« Reply #20 on: December 09, 2012, 03:25:50 pm »
If I was doing it, I'd go:

0.75 -- Completable game. We *think* we got all the bugs.

0.9 -- So we missed a couple things; like the game reformatting your hard drive:

Quote
Myth II installer bug

The original version of the Myth II: Soulblighter contained a serious bug. The bug was that the CD contained an uninstaller which would remove Myth from a computer by deleting the directory in which it had been installed. If the user had overridden the default and installed Myth to the root level of his hard drive, the uninstaller would delete the entire contents of the user's hard drive.
 
This bug was caught after Myth II CDs had been sent out and also duplicated and boxed to ship to stores. Bungie employees went to the factory, tore open the boxes, and replaced the faulty CDs with new CDs on which the uninstaller bug had been fixed. Luckily, only the marketing person who discovered the bug had his hard drive wiped. Martin O' Donnell confirmed all this data in an episode of the Bungie Podcast.

But we fixed them; so enjoy 0.9!

1.0 -- No major bugs have emerged since 0.9 was released; so here's 1.0.

It's worth noting that OpenTTD; one of the best Open Source games, took three years (2007-2010) to go from 0.5x to 1.0x releases; and the full reimplementation was released as 0.1x

{rambling off}

Offline michal

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Re: Next version number (0.5)
« Reply #21 on: December 27, 2012, 09:10:41 am »
I've closed this pool and locked topic. Now, final decision belongs to SupSuper ;)