Recently Meridian created two new functions:
- display of percentile chance to successfully shoot the target in CQC (when shooting from point blank);
- display of percentile chance to successfully overcome the target's melee dodge (when using a melee weapon against a target with melee dodge).
This is how this looks like (avaialble under Alt + M-click):
This X-Com agent (who happens to be a hybrid, but that's irrelevant) has 20% chance to hit the enemy in point blank and not have the shot redirected to kingdom come by their mad ninja skills.
This Floater is armed with a shooting weapon and a melee weapon. It has 51% chance to successfully shoot an adjacent enemy (overcome their CQC). It also has 32% to hit the enemy with the knife, taking into account target's dodge bonus.
Here the same Floater has 42% chance to successfully hit an adjacent enemy (overcome their CQC). Melee is not displayed, because the enemy is not in front of the Floater.
These features are now only available in a test build, because including them in any form would give the player more direct tactical data and therefore affect game difficulty, therefore one should be careful with it. Nevertheless, this feature is immensely helpful for a modder, because estimating dodge and CQC values by just eyeballing them is pretty hard. Also, the very impact on gameplay from the player's perspective is perhaps not that great, and perhaps fair.
Therefore we would like to ask the community - especially modders - whether this feature should be included in the official OXCE in some form. Should this be available as it is? Or only in debug mode? Or not at all?
Please tell us what your experience and gut feeling suggests! Feedback very much appreciated.