Author Topic: [OXCE][BETA][MAJOR] Vigilo Confido  (Read 5230 times)

Offline luke83

  • Commander
  • *****
  • Posts: 1566
    • View Profile
    • openxcommods
Re: [OXCE][BETA][MAJOR] Vigilo Confido
« Reply #15 on: March 26, 2020, 07:48:49 am »
patch for my Rice Farms :) copy these files into the mods TERRAIN folder.


Also, keep the bug reports coming, this Rice Farm was something i through together just for the CMP, as such its not as polished as the other maps in the set as its so new.
Thanks

Luke83 :P

Offline Perlha

  • Sergeant
  • **
  • Posts: 14
    • View Profile
Re: [OXCE][BETA][MAJOR] Vigilo Confido
« Reply #16 on: March 29, 2020, 11:24:39 pm »
Hello,

I have played this mod for about 4 days, but i allready can tell that it is amazing.
However, i ve also run into some problems:

1 - is gremlin not suposed to have a medkit? In its descryption it states that they can deploy medical equipment.
2 - objective doesn't update but i allready saw that someone reported that.
3 - training doesnt seem to work my soldiers have like 3 combat xp and i still haven't unlocked any new abilities.
4 - heavy laser's descryption isn't correct. it states 35 lasers per charge but in reality it's 21.
5 - i don't think that the psi lab is suposed to cost 750 000$.

6 - and finaly there is a really weird glich. Berserker / Berzerker corpse spirite is gliched, also there are 2 different names for melee muton,
     one with S and other one with Z.

Other than that no gliches at all, really cool mod.

Offline memmaker

  • Captain
  • ***
  • Posts: 95
    • View Profile
Re: [OXCE][BETA][MAJOR] Vigilo Confido
« Reply #17 on: March 30, 2020, 10:55:12 am »

First of all, thank you very much for playing my mod and taking the time to report the problems here in the forums.

1 - is gremlin not suposed to have a medkit? In its descryption it states that they can deploy medical equipment.

Thanks for pointing. This will be resolved.

2 - objective doesn't update but i allready saw that someone reported that.
This should have been fixed already, which version did you try?

3 - training doesnt seem to work my soldiers have like 3 combat xp and i still haven't unlocked any new abilities.

They do not unlock new skills automatically, did you try the soldier transformations called "Advanced Training"?

4 - heavy laser's descryption isn't correct. it states 35 lasers per charge but in reality it's 21.
Will be fixed.

5 - i don't think that the psi lab is suposed to cost 750 000$.
You are right, will be fixed.

6 - and finaly there is a really weird glich. Berserker / Berzerker corpse spirite is gliched, also there are 2 different names for melee muton, one with S and other one with Z.

Again, thanks for pointing out. Will also be fixed in the next release.

Offline Perlha

  • Sergeant
  • **
  • Posts: 14
    • View Profile
Re: [OXCE][BETA][MAJOR] Vigilo Confido
« Reply #18 on: March 30, 2020, 04:49:53 pm »
Thank you for the quick renponse,

This should have been fixed already, which version did you try?

I am using Vigilo Confido 0.9.6 and oxcomex 6.4.2, the issue is that capture alien objective didn't update as it should.

Any ideas on how can I fix the berserker crash issue? Should I just change something in the code or somethin?

Offline memmaker

  • Captain
  • ***
  • Posts: 95
    • View Profile
Re: [OXCE][BETA][MAJOR] Vigilo Confido
« Reply #19 on: March 30, 2020, 04:55:31 pm »
I've included a hotfix release for you, attached to this reply, that should fix the berserker crash.

Investigating the problem with the mission objectives.
Did you start out with Version 0.9.6 or did you update your saves?

Offline Perlha

  • Sergeant
  • **
  • Posts: 14
    • View Profile
Re: [OXCE][BETA][MAJOR] Vigilo Confido
« Reply #20 on: March 30, 2020, 09:30:52 pm »
Did you start out with Version 0.9.6 or did you update your saves?

no i didn't update. thanks for the hotfix really helped.
BTW berserkers are underpowered - all berserkers unloaded entire turn worth of attacks
on a civilian and on my troops and no hit connected.

Offline memmaker

  • Captain
  • ***
  • Posts: 95
    • View Profile
Re: [OXCE][BETA][MAJOR] Vigilo Confido
« Reply #21 on: March 30, 2020, 09:42:31 pm »
Thanks for pointing out. Has been fixed. Andromedons and Berserker melee weapons will work as expected in the next release.

Offline Perlha

  • Sergeant
  • **
  • Posts: 14
    • View Profile
Re: [OXCE][BETA][MAJOR] Vigilo Confido
« Reply #22 on: March 31, 2020, 01:59:34 pm »
interesting, i got base defense against 2 sectopods shorthy after 1st month. My shots just bounced off their armor.

Offline memmaker

  • Captain
  • ***
  • Posts: 95
    • View Profile
Re: [OXCE][BETA][MAJOR] Vigilo Confido
« Reply #23 on: March 31, 2020, 03:16:25 pm »
@Perlha
Did you do the alien base assault before and did your mission objectives match up?
If not this is a bug and I would need to know at which stage in the story you were. What was you current mission objective?

Offline Perlha

  • Sergeant
  • **
  • Posts: 14
    • View Profile
Re: [OXCE][BETA][MAJOR] Vigilo Confido
« Reply #24 on: March 31, 2020, 03:20:08 pm »
If not this is a bug and I would need to know at which stage in the story you were. What was you current mission objective?

My alien containment wasn't even ready.

Offline memmaker

  • Captain
  • ***
  • Posts: 95
    • View Profile
Re: [OXCE][BETA][MAJOR] Vigilo Confido
« Reply #25 on: March 31, 2020, 04:37:04 pm »
I've been investigating this and it seems there was indeed some unintended behaviour.
This should have been fixed now. Thanks for reporting.

Until the next proper release, here is a hotfix which should adress these issues:

 - Fixed alien melee weapons not hitting
 - No more early game base defense

NOTE: The base defense will still occur in a save where the alien retaliation mission has already started.
In order to reset the alien mission there are multiple options:
 - Start a new game
 - Load a save before the alien retaliation mission started
 - Edit the save file to remove tha STR_RETALIATION mission part
 - Pressing CTRL+D and then CTRL+6 should switch to debug mode and reset the alien missions for this month, then saving and loading could do the trick, too
« Last Edit: March 31, 2020, 04:41:11 pm by memmaker »

Offline Perlha

  • Sergeant
  • **
  • Posts: 14
    • View Profile
Re: [OXCE][BETA][MAJOR] Vigilo Confido
« Reply #26 on: April 01, 2020, 05:01:04 pm »
Umm, I ve found one more problem.
The blue building is borken. It is impossible to climb to 2nd floor without archangel suit.
(on the screenshot my grenadier is only half way up, the staircase is blocked)

Offline memmaker

  • Captain
  • ***
  • Posts: 95
    • View Profile
Re: [OXCE][BETA][MAJOR] Vigilo Confido
« Reply #27 on: April 02, 2020, 11:30:35 am »
Thanks for the report. Will be fixed in the next release.

Offline Perlha

  • Sergeant
  • **
  • Posts: 14
    • View Profile
Re: [OXCE][BETA][MAJOR] Vigilo Confido
« Reply #28 on: April 12, 2020, 07:38:19 pm »
Hi,
how cani get more nerds  to work in the lab?

Offline WaldoTheRanger

  • Captain
  • ***
  • Posts: 83
    • View Profile
Re: [OXCE][BETA][MAJOR] Vigilo Confido
« Reply #29 on: April 18, 2020, 07:19:14 pm »
Hi,
how cani get more nerds  to work in the lab?

Haven't played it yet, but If I remember various discussions correctly it's related to missions.