now that karvanit implemented UFOs landing (
https://openxcom.org/forum/index.php/topic,764.0.html), I've been thinking about some things that are kind of weird in the original, and definitely not intentionally so, but simply owed to the limits of programming time (and technology) at the time it was made.
- when a UFO lands for a
terror mission, what happens to the UFO? do they dismantle it? is it blown up to make sure the alien terror crew doesn't simply take off again, but fights until the last alien is dead? this either needs an additional explanation, or a different way of handling it. I propose this:
1) the UFO first
lands, to set up the terror mission. if you arrive during this time (i.e. transport craft directly chasing the UFO), you will find an urban battlescape (civilians included) plus landed terror ship, with a certain number of aliens still inside the UFO, possibly minimizing the number of civilian casualties by storming the UFO and catching them before they can disembark. this could be handled as a terror mission (points awarded for civilians saved) or as a new mission type.
2) after the "set-up time", the terror mission is created, and the UFO
takes off again. here's the catch: if you shoot down the terror ship now, it should only have a skeleton crew! after all, the terror team is already occupied.
- when a UFO lands for an
alien base building or
alien base supply mission, why does all the stuff stay on board? they are delivering the stuff! the amount of loot should decrease over time, and if you shoot one down
after it completed the mission, the UFO should be almost empty!
- when you
assault an alien base and leave without destroying it / killing all the aliens, the base should stay weakened for a while. I know alien base farming or "milking" is a viable tactic, and it shouldn't be entirely prevented, but perhaps this will make it less effective, because if you "farm" too often, you will get less loot.
also, I guess it should be possible for a "weaker" human player to repeatedly attack an alien base, slowly killing the aliens off, weakening them and then finally destroying the alien base. this would need to be balanced carefully, of course. maybe it will lead to an earlier alien base supply mission? perhaps with additional or stronger alien units?