Author Topic: Underwater deployments are matching terrains incorrectly in mission generator.  (Read 1580 times)

wcho035

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Hi Meridian,

The mission generator is showing incorrect match ups between underwater Alien deployments vs land terrain. I have provided two screenshot.

In the battlescape screen, please note the white explosion, it is only intend to work in an underwater map.

So, if you are using underwater deployment, should only use for underwater map. Not land maps.

Not sure what ruleset could handle this.
« Last Edit: September 14, 2019, 08:42:06 pm by wcho035 »

wcho035

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Questions is can the current ruleset handle terrain restriction to certain deployment?

If not..

1) can underwater deployment be hidden to mission generator? But this will not solve problem for underwater terrain.

2) adding extra line to terrain and underwater alien deployment to indicate it is underwater.

3) Having restricted features in starting condition for terrains?

Offline Meridian

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The mission generator is showing incorrect match ups between underwater Alien deployments vs land terrain.

There is no underwater terrain and land terrain... there is only terrain.

In the battlescape screen, please note the white explosion, it is only intend to work in an underwater map.

The mission from your screenshot is underwater, depth 1... thus it is using underwater explosion.

So, if you are using underwater deployment, should only use for underwater map. Not land maps.

There are no underwater maps and land maps... there are just maps.

Questions is can the current ruleset handle terrain restriction to certain deployment?
If not..
1) can underwater deployment be hidden to mission generator? But this will not solve problem for underwater terrain.
2) adding extra line to terrain and underwater alien deployment to indicate it is underwater.
3) Having restricted features in starting condition for terrains?

Yes, non-UFO deployments can be limited to certain terrains.

Quote
terrains    List of string IDs of the terrains to choose from when generating the map. Not used for UFO land/crash sites, terrain comes from the Geoscape globe texture.

1/ no, mission generator is a debug tool... it's not something players should use... and modders should know which combinations make sense
2/ for what?
3/ no, terrain is literally unknown on the Geoscape... we only know the globe texture... and there is already a starting condition for that

« Last Edit: September 15, 2019, 02:44:25 pm by Meridian »

wcho035

  • Guest
I always thought the mission generator is like a quick game match for people who want to have a light fast battlescape match.

With the mission generator being a debug tool like you said, well, this is something perhaps I feel. The mission generator felt kind of imperfect and broken.