Author Topic: Chryssalid tweaks [OXCE]  (Read 2220 times)

Offline WaldoTheRanger

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Re: Chryssalid tweaks [OXCE]
« Reply #15 on: February 28, 2020, 06:21:14 am »
I noob butchered it to make the fully developed chryssalids spawn faster.
or rather, I removed the first stage of underdevelopment, and moved the timeline up.
so now if you kill it on the second turn, it will be only slightly underdeveloped, and if you kill it on the 3rd turn, it will be fully developed.
I didn't change when it sheds it's skin automatically though.

If anyone's still interested in that I can post the file.

disclaimer though: I have no idea what I'm doing other than what I infer from reading the code. also I think my edited one lags a tiny bit more than the original in-between turns.

I don't think modifying civilian value fits here.  You are stepping outside of modifying Chryssalids by adding one change that is game-wide and will mostly effect gameplay that has nothing to do with Chryssalids.  Not sure why you think this is an appropriate place to force Commanders to play your way, this alone will keep me from downloading.  You should have an alternate download that does not include this.

the civilian edit is a separate ruleset if you want to remove it. it loads with or without it.

Offline VunderGuy

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Re: Chryssalid tweaks [OXCE]
« Reply #16 on: February 28, 2020, 06:31:36 pm »
It would be okay in a fantasy setting ("it's magic", and that's it), but not in a sci-fi setting.

Someone tell Halo, Mass Effect, Star Wars, Star Trek, Starcraft, Stargate, Warhammer 40K, Babylon 5, and literally every pop non-superhero sci-fi space opera and more general sci-fi setting under the sun that get's away with violating fundamental laws and properties of biology, chemistry, and physics and are still loved, beloved, and make oodles of money--wink, wink, nudge, nudge, X-Com very much included.

For the record, soft sci-fi is a thing, and it is the significantly more prevalent form of the genre in virtually everything you could even hope to be a fan in nowadays.

And, also, for the record, 'it's magic' can be just as unacceptable as 'it's science,' and neither should be excuses to break far more fundamental and foundational laws of logic. So, in otherwords, neither should be used to justify something so extremely illogical and irrational as time travel.