Author Topic: Request - Interception window, Button that shows UFO  (Read 423 times)

Online luke83

  • Commander
  • *****
  • Posts: 1528
    • View Profile
    • openxcommods
Request - Interception window, Button that shows UFO
« on: August 14, 2019, 01:29:05 pm »
Any chance we can get the pop-up box that shows what UFO you are fighting to allow some larger images? I wanted to use Mapview images as the UFO here ( to save me trying to draw the Front views of the ufos) but when i scale them down small enough to fit into this window it looks like crap.

Now below is a Example of what i am after ( and yes i know i shouldnt of used the TFTD UFO as the example as it already has correct images from TFTD but i was simply testing a Larger UFO in this tiny box, trying to see how crap it will look....and it looks very crap :) )
« Last Edit: August 14, 2019, 01:32:57 pm by luke83 »

Online Meridian

  • Global Moderator
  • Commander
  • ***
  • Posts: 5562
  • Aaand we're back!
    • View Profile
    • My Wiki
Re: Request - Interception window, Button that shows UFO
« Reply #1 on: August 14, 2019, 02:21:58 pm »
1/ The window needs to be small enough to fit 4 dogfights at the same time on the 320x200 resolution.

2/ Geoscape and battlescape palettes are not compatible.

Offline krautbernd

  • Commander
  • *****
  • Posts: 504
    • View Profile
Re: Request - Interception window, Button that shows UFO
« Reply #2 on: August 14, 2019, 04:18:21 pm »
Playing devil's advocate here, but OXCE has broken vanilla behaviour in other areas - is there any actual reason the 320x200 limit still needs to exist?

Online Meridian

  • Global Moderator
  • Commander
  • ***
  • Posts: 5562
  • Aaand we're back!
    • View Profile
    • My Wiki
Re: Request - Interception window, Button that shows UFO
« Reply #3 on: August 14, 2019, 07:11:00 pm »
I'm not gonna answer, because whatever I say, I will be the bad guy.

Online luke83

  • Commander
  • *****
  • Posts: 1528
    • View Profile
    • openxcommods
Re: Request - Interception window, Button that shows UFO
« Reply #4 on: August 14, 2019, 08:23:46 pm »
The colour pallet thing i was going to avoid by running the image though a filter to make it look like a Scan on the ship, one concept is below. The dogfigthing thing i had not considered, honestly cant remember the last time i sent more than 1 ship to attack something so perhaps i will re-check this in game before i comment on that issue.

Online Meridian

  • Global Moderator
  • Commander
  • ***
  • Posts: 5562
  • Aaand we're back!
    • View Profile
    • My Wiki
Re: Request - Interception window, Button that shows UFO
« Reply #5 on: August 14, 2019, 08:31:25 pm »
.

Online luke83

  • Commander
  • *****
  • Posts: 1528
    • View Profile
    • openxcommods
Re: Request - Interception window, Button that shows UFO
« Reply #6 on: August 15, 2019, 05:10:01 am »
Obviously i don't know how hard it would be to implement code wise but what if you had the one large image in the centre and had a side bar on the right to switch between craft 1 - 10 to show who they are attacking.

 Hell just to be a pain, you could also group all the craft so that new formation options could be select for when you have more than 1 craft attacking a ufo :P

Now i dont expect any of this to actually happen, just giving possible solitions to a problem no one other than me thinks exist ;)

Online luke83

  • Commander
  • *****
  • Posts: 1528
    • View Profile
    • openxcommods
Re: Request - Interception window, Button that shows UFO
« Reply #7 on: August 15, 2019, 10:26:13 am »
Here you go, a mock up for your new Multi-window (note, i did this just for fun, not for you to code  :P) Just needs a few battle formations and flank buttons and we are good to go :)
« Last Edit: August 15, 2019, 10:28:43 am by luke83 »

Offline krautbernd

  • Commander
  • *****
  • Posts: 504
    • View Profile
Re: Request - Interception window, Button that shows UFO
« Reply #8 on: August 15, 2019, 10:33:07 am »
The problem i see with this approach is that you can't see each crafts status/remaining HP, closing velocity/weapon range (and you can't toggle weapons either) etc.

In short, in order to control them you have to switch between each craft. This approach works fine for units on the battlescape, as it is turn-based, but it breaks down when you try to do it in real time.

Honestly, i don't think trade-off would be worth it. Not for something that is purely cosmetic.

Online luke83

  • Commander
  • *****
  • Posts: 1528
    • View Profile
    • openxcommods
Re: Request - Interception window, Button that shows UFO
« Reply #9 on: August 15, 2019, 08:16:05 pm »
Wow my mind is blown, i didnt even know i could turn off craft weapons amd i have been playing since i was a kid :P

Offline krautbernd

  • Commander
  • *****
  • Posts: 504
    • View Profile
Re: Request - Interception window, Button that shows UFO
« Reply #10 on: August 15, 2019, 10:25:34 pm »
Wow my mind is blown, i didnt even know i could turn off craft weapons amd i have been playing since i was a kid :P
Only in OXCE though.

Online luke83

  • Commander
  • *****
  • Posts: 1528
    • View Profile
    • openxcommods
Re: Request - Interception window, Button that shows UFO
« Reply #11 on: August 15, 2019, 11:30:12 pm »
Good, i dont feel so stupid now, i was like, how did i never notice that :P

Online Meridian

  • Global Moderator
  • Commander
  • ***
  • Posts: 5562
  • Aaand we're back!
    • View Profile
    • My Wiki
Re: Request - Interception window, Button that shows UFO
« Reply #12 on: August 16, 2019, 12:15:40 am »
Only in OXCE though.

In OXC too.
In OG not.

Offline Yankes

  • Moderator
  • Commander
  • ***
  • Posts: 2153
    • View Profile
Re: Request - Interception window, Button that shows UFO
« Reply #13 on: August 16, 2019, 11:38:05 am »
Playing devil's advocate here, but OXCE has broken vanilla behaviour in other areas - is there any actual reason the 320x200 limit still needs to exist?
Probably because this is still supported resolution, if we drop it then we could think about use bigger space available.
But this would be probably first time when we remove something that was supported in original game. Up to this point we change we only change behaviors to alternative version that have similar end results (if you last play original very long ago you could miss this).