Author Topic: Recently discovered and fell in love with this mod.  (Read 18449 times)

Offline Hadriex

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Recently discovered and fell in love with this mod.
« on: August 06, 2019, 09:21:05 am »
I don't want to poke around this forum (yet) because I fear spoilers. But I just want to say, WOW.

When I started streaming this I was excited about the prospect of starting with just a couple agents in a car trying to prove that aliens even exist. Maybe some x-files type investigating of other supernatural events. But I wasn't expecting anywhere near all this. You've got everything from werewolves to the underdark. And suddenly the Thing! And just, so much.

Seriously amazing work guys.

Offline Solarius Scorch

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Re: Recently discovered and fell in love with this mod.
« Reply #1 on: August 06, 2019, 10:34:49 am »
Thank you!
<3 <3 <3

Offline Hadriex

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Re: Recently discovered and fell in love with this mod.
« Reply #2 on: August 08, 2019, 05:25:11 pm »
Question. It says in the field guide that I can move structures within a base with control + click. But when i try that it only offers me to dismantle the structure. What am I doing wrong?

Offline krautbernd

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Re: Recently discovered and fell in love with this mod.
« Reply #3 on: August 08, 2019, 07:11:35 pm »
Yeah, for some reason this doesn't seem to work anymore with the newset OCXE version. Was this removed?

Offline Meridian

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Re: Recently discovered and fell in love with this mod.
« Reply #4 on: August 08, 2019, 07:18:25 pm »
Yeah, for some reason this doesn't seem to work anymore with the newset OCXE version. Was this removed?

Yes, it was removed.

Offline krautbernd

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Re: Recently discovered and fell in love with this mod.
« Reply #5 on: August 08, 2019, 08:15:45 pm »
Might want to update the ufopaedia article then Solarius.

Offline Mr. Mister

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Re: Recently discovered and fell in love with this mod.
« Reply #6 on: August 09, 2019, 02:35:55 am »
Can you link your stream profile? I might beinterested if you really weren’t expecting this much content.

Offline Hadriex

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Re: Recently discovered and fell in love with this mod.
« Reply #7 on: August 09, 2019, 07:12:42 am »
Can you link your stream profile? I might beinterested if you really weren’t expecting this much content.

Yeah sure. https://www.youtube.com/playlist?list=PLSQLREUw9vwmoJElyWO8wb2M9EBYy5qzk I'll be streaming again tonight.

The first video was broken up a bit because of internet cutting out just long enough to disrupt the stream.

Offline Hadriex

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Re: Recently discovered and fell in love with this mod.
« Reply #8 on: August 14, 2019, 05:07:24 pm »
I summarized my thoughts of the early game here: https://www.youtube.com/watch?v=EIH0nOMxjwY

Offline Hadriex

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Re: Recently discovered and fell in love with this mod.
« Reply #9 on: August 16, 2019, 04:58:17 pm »
I have another question. The drone bay you build after getting the virtual HQ. I haven't had my bases attacked yet, but someone in chat said he was and they had no ammunition. And I realized I have no idea what kind of ammo they use.

Is it black ops minigun ammo? Black ops light minigun ammo? the HWP minigun ammo?

Offline krautbernd

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Re: Recently discovered and fell in love with this mod.
« Reply #10 on: August 16, 2019, 05:20:21 pm »
I have another question. The drone bay you build after getting the virtual HQ. I haven't had my bases attacked yet, but someone in chat said he was and they had no ammunition. And I realized I have no idea what kind of ammo they use.

Is it black ops minigun ammo? Black ops light minigun ammo? the HWP minigun ammo?

You can actutally look that up yourself using the definitions of the ruleset:

The facility is listed in the facilities_XCOMFILES.rul as STR_MINIGUN_DRONE_BAY. That entry also tells you which terrain gets spawned during base defense missions (-> mapName:). Terrains are listed in terrains_XCOMFILES.rul, which includes entries for entities that are spawned along with it (items:). You can look up those items in the items_XCOMFILES.rul - the entry in question tells you that it spawns a unit (spawnUnit:) before the the battle begins (fuseTimers:). Units are listed in units_XCOMFILES.rul - look up the unit name and look at the "builtInWeapons" attribute. That should answer your question. If that doesn't satisfy you, you can look up the built in weapons in the items_XCOMFILES.rul - that should tell you the clipsize and the ammunition type, among other things.

So, what type of ammo does the minigun drone use? And what weapons/items does it spawn with?
« Last Edit: August 16, 2019, 05:23:53 pm by krautbernd »

Offline Hadriex

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Re: Recently discovered and fell in love with this mod.
« Reply #11 on: August 17, 2019, 12:54:16 am »
STR_ROBOTURRET_MINIGUN_WEAPON_CLIP apparently.

Now what is that and how do I create it?

  - STR_ROBOTURRET_MINIGUN_WEAPON_CLIP
    accuracySnap: 50
    tuSnap: 12
    confSnap:
      shots: 4
    sprayWaypoints: 2
    bulletSpeed: 50
    battleType: 1
    fixedWeapon: true
    dropoff: 1
    invWidth: 2
    invHeight: 3
    recover: false
  - type: STR_ROBOTURRET_MINIGUN_WEAPON_CLIP
    categories: [STR_BUILT_INS]
    size: 3
    weight: 3
    bigSprite: 911
    floorSprite: 0
    hitSound: 0
    hitAnimation: -1
    power: 35
    damageAlter:
      ToArmorPre: 0.05
    damageType: 1
    clipSize: 256
    battleType: 2
    fixedWeapon: true
    invWidth: 1
    invHeight: 2
    bulletSpeed: 32
    recover: false

Maybe I don't know what I'm looking for but I can't see where the ammo comes from anywhere in this.

Offline krautbernd

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Re: Recently discovered and fell in love with this mod.
« Reply #12 on: August 17, 2019, 02:52:43 am »
STR_ROBOTURRET_MINIGUN_WEAPON_CLIP apparently.

Now what is that and how do I create it?
Maybe I don't know what I'm looking for but I can't see where the ammo comes from anywhere in this.
Look at the built-in weapons the unit spawns (as in: it is created that way by the game) with.

Which items does the drone spawn with when the game loads that map tile?

EDIT:
As far as  i can tell this is bugged at the moment, there is no way to actually load the ammunition into the weapon. This needs to be fixed. You can do this yourself for the moment by copying&pasting the necessary attributes from the clip to the weapon iteself, starting with "power: 35" and ending with "clipsize: 256" (so the lines include power, damagealter, toarmorpre, damagetype and clipsize). Simply append them after the last attribute of the weapon (though it doesn't really matter at what position you insert them).
« Last Edit: August 17, 2019, 03:27:06 am by krautbernd »

Offline Hadriex

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Re: Recently discovered and fell in love with this mod.
« Reply #13 on: August 17, 2019, 10:44:18 am »

Offline krautbernd

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Re: Recently discovered and fell in love with this mod.
« Reply #14 on: August 17, 2019, 11:25:34 am »
https://imgur.com/6AwICKC

Like this?
Yes, that seems about right. You also need to delete the 'compatibleammo' attribute, i forgot to mention that. I don't know how the game handles weapon that have a clipsize as well as an ammo item.