Author Topic: [Mod] AGL Riot ammo  (Read 3246 times)

Offline Eddie

  • Commander
  • *****
  • Posts: 560
    • View Profile
[Mod] AGL Riot ammo
« on: July 03, 2019, 12:48:43 pm »
This mod adds some non-leathal ammo to the assault grenade launcher: sponge grenades, CS-Gas and stun. Put it in the mod folder of your game, enable it in options menu.

Sponge grenades are taken from here https://en.wikipedia.org/wiki/Sponge_grenade. Does 30 stun damage, 50-150% spread. TFTD damage to avoid overkill, as that's supposed to be their improvement over rubber bullets.
CS-Gas has the same stats of the one we already have, except radius is bigger (3 for AGL ammo).
Stun ammo is the stun grenade we already have as AGL ammo. Same stats as the thrown grenade, 50 damage (area) with 1.5 armor effectiveness.

Version 1.1, compatible with Piratez j17.
« Last Edit: September 02, 2019, 12:08:52 am by Eddie »

Offline Eddie

  • Commander
  • *****
  • Posts: 560
    • View Profile
Re: [Mod] AGL Riot ammo
« Reply #1 on: August 01, 2019, 02:53:04 am »
Update: Version 1.0
Solved the sound issues, added ufopeadia entries. Some minor balancing. Improved the stun ammo sprite.
« Last Edit: September 02, 2019, 12:09:44 am by Eddie »

Offline Eddie

  • Commander
  • *****
  • Posts: 560
    • View Profile
Re: [Mod] AGL Riot ammo
« Reply #2 on: September 01, 2019, 11:39:37 pm »
I need some help please to make my mod compatible with the newest version j17. Right now on startup I get the error message:
Error for 'STR_AGL_CLIP_SPONGE': offset '3905' exceeds mod size limit 1000 in set 'BIGOBS.PCK'

Putting the sprites on a different number did not fix the problem.

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 8616
    • View Profile
Re: [Mod] AGL Riot ammo
« Reply #3 on: September 01, 2019, 11:47:20 pm »
Put the sprites on a number less than 1000.

Offline Eddie

  • Commander
  • *****
  • Posts: 560
    • View Profile
Re: [Mod] AGL Riot ammo
« Reply #4 on: September 02, 2019, 12:07:04 am »
Thanks. Barely found a number under 1000 that is not already in use by the mod. So why can piratez use numbers higher than 1000?

New version of the mod put in the starting post.

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 8616
    • View Profile
Re: [Mod] AGL Riot ammo
« Reply #5 on: September 02, 2019, 12:08:42 am »
Thanks. Barely found a number under 1000 that is not already in use by the mod. So why can piratez use numbers higher than 1000?

New version of the mod put in the starting post.

You can use any number between 57 and 999... your mod has its own slots, it will not conflict with piratez.