Hola, amigos!
I have not had much free time to work on sprites or new rulesets, but I've had some spare time in my bus trips between school and work to try to balance the weapons of the mods I work on using QuickEdit on my phone. And now I have some questions:)
1.- What number of tiles are Close Quarters? My guess is that it can be between 3 and 5, but I'm not sure. (to correctly define accuracyCloseQuarters and closeQuartersMultiplier)
2.- With how many tiles would you define "short", "medium" and "long" range? I want to make special emphasis on this, because I want each weapon to feel special and useful for its function, for example that SMGs and Pistols are great at close range, but useless at medium or long range. (this to properly define maxRange, aimRange, snapRange and autoRange)
3.- Is it possible to use tuLoad and tuUnload in items defined with battleType: 2? I want to make it faster to reload a pistol magazine with 10 shots than a LMG ammo box with 100 bullets. Also, I want to use the same type of ammunition in various weapons and remove tuLoad and tuUnload from the weapons, to use them on the magazines.
4.- Is it possible to use damageBonus on items marked as battleType: 1? I have seen some examples in the ruleset of The X-Com Files and they are all in the weapon clips.
Thanks in advance!
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