Author Topic: How much do you rely on graphs screen?  (Read 7410 times)

Offline pencil

  • Squaddie
  • *
  • Posts: 2
    • View Profile
How much do you rely on graphs screen?
« on: April 28, 2019, 05:53:48 pm »
Hi all. I've just started playing again after recently discovering openxcom, which has been great. After warming up a bit and exploring some of the mods, I've settled on a mostly-vanilla run on the middle difficulty, and am almost to June. I'm also doing Ironman, which I've found way more enjoyable as it adds so much suspense (which is otherwise lost as I tend to become quite abusive with save/load), and I can't get obsessed with doing everything perfectly.

Anyways, ever since I learned the mechanics of the graphs screen, I've been able to use it as a global radar (particularly with oxce graph zoom). It *is* fun doing the detective work of tracking movement this way and trying to blindly intercept, while having to balance the fuel constraints of intercepters.

However it is also tedius: once the graph gets noisy enough, I end up taking screenshots to compare and find changes (well, actually I take pictures with my phone...). Also my eyes end up glued to the clock so I can check graphs every 30 min instead of enjoying the geoscape. In fact my main motivation for building a radar network at this point is to save myself the tedium of using Graphs.

Also, it clearly is a huge advantage over normal radar alone, as I get many more missions/income earlier on, which accelerates my progress (vs. the aliens'). I'm considering disallowing myself from using it if I play through again, though I don't know if I'll want to bump the difficulty a notch easier to compensate.

I am wondering how other people usually play. For example I've seen people talk about how "easy" the vanilla game is, even on max difficulty. I wonder do they use the graphs screen, or is that considered 'cheating' or maybe just 'cheese'? (or maybe it's easy either way)


P.S. sidenote: due to back problems I can't sit at a computer normally, so the whole reason I found openxcom was to try to play xcom with a controller. I've found with proper bindings it actually plays nicely with an Xbox controller. Just wanted to say thanks to the developers for allowing me to play xcom at all! (Android version is also very cool, but I find my phone screen is a little too small to enjoy the interface.)

Online Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9078
    • View Profile
Re: How much do you rely on graphs screen?
« Reply #1 on: April 28, 2019, 11:18:09 pm »
Hi pencil, and welcome!

I use graphs relatively a lot before I get global coverage (which you should get asap).

You actually only need to check them a few times, to find out in which regions the missions are happening at a given month, then you can just go there, without checking the graphs again.

Graphs can't tell you that a UFO has just spawned somewhere and you should go intercept it, for that they are not quick and granular enough... unless you are a complete autist (apologies to all real autists out there)... but probably even then you'll actually intercept the next UFO in the alien mission, not the one that changed the graph numbers.

I don't consider graphs a cheat or a tedium... just a "friendly incentive" to expand quicker.

Enjoy! And let us know of all the glorious rookie deaths :)

Offline ohartenstein23

  • Commander
  • *****
  • Posts: 1933
  • Flamethrowers fry cyberdisk circuits
    • View Profile
Re: How much do you rely on graphs screen?
« Reply #2 on: April 29, 2019, 01:15:41 am »
I somewhat compulsively check my graphs for the first few months before I get global coverage, but not on a 30 minute cycle. I generally turn on 1 Hour time acceleration and just press "G" for graphs every now and then. Usually only 2-3 regions have alien activity per month, so once you identify those you can just watch for those ones to tick up and then send a transport. An extra skyranger as a radar craft to support your graph-watching is helpful.

Offline The Reaver of Darkness

  • Commander
  • *****
  • Posts: 1512
    • View Profile
Re: How much do you rely on graphs screen?
« Reply #3 on: April 29, 2019, 09:03:53 am »
Graphs can't tell you that a UFO has just spawned somewhere and you should go intercept it, for that they are not quick and granular enough... unless you are a complete autist (apologies to all real autists out there)...

Autist here. They're really not quick and granular enough. While a graph can tell you that a UFO has spawned in a region within a half hour, more often than not you don't even get a single pixel rise in activity while the UFO is merely flying through. This means that more often than not, you're not finding out about the UFO until it has arrived on site, and then the transit time of your interceptor can mean you miss the UFO. As Meridian said, it's better to just learn the two regions at the beginning of the month, and patrol them for the rest of the month.

Each month the aliens typically select two regions to begin a mission--one a terror mission and one random. As you shoot down terror scouts, you change the timing of the terror scout appearances, and same with other UFOs. Each one shot down delays its mission typically by some 2-6 days IIRC. Once you learn how each mission works, you can track it in the region it spawned in, and then patrol that region until it has completed. You can also stop patrolling for 2-3 days after shooting a UFO down for that mission, and focus elsewhere.



But I find that putting so much effort into the game is fun only a few times. After a while, it's just wasted time. I recommend using graphs to find a few UFOs in the early game to boost your research and money. Once you have that squared away, you can easily get by without touching the graphs, as long as you shoot down enough UFOs during the month and make enough points. There's several things you can do to increase how well you do in the game, but I recommend you just pick a couple and mostly ignore the rest.
 A.) Check graphs at the beginning of the month to discover the location of the new random mission.
 B.) Make multiple bases with interceptors and shoot down every UFO you can. (Make sure your bases are defended.)
 C.) Run as many crash sites as possible.
 D.) Always run every terror site, and also hunt down alien bases and run them. (Patrol with aircraft to find them. Radars won't see them.)
 E.) Get Hyper-Wave Decoder ASAP and be sure to deal with every UFO that is on an infiltration or retaliation mission.
 F.) Try to get at least a small amount of activity in as many regions as possible each month.
 G.) Blaze through research and use research points to maintain your score.
 H.) Do lots of manufacturing for money. (Vanilla: make laser cannons.) Make sure you put the money to use improving your score.
 I.) Get fusion balls and destroy (not crash land) as many UFOs as possible (improved score over crash and forget).
My favorites are B, H, and I.

If your gameplay becomes too meticulous, consider that while your actions may be improving your game-time effectiveness, you might be getting less from the game in real time. You should decide how much time you actually want to spend playing the game, and be willing to let a strategy go if it's too tedious for your time constraints.


There's also varying ways to play on the battlescape:
 A.) Basic rifles - shoot everything with direct damage. This method is clean and simple, possibly tedious but tends to have a high loot amount.
 B.) Smoke for camouflage - put smoke down everywhere and use motion scanners to see through it. This method is very tedious but extremely effective.
 C.) Explode everything - use rocket launchers, grenades, or blaster launchers to destroy everything that might have aliens hiding in it. This method is quick and dirty, great for scoring quick kills or completing a mission, but terrible for bringing back home any UFO components. On terror sites it's a quick way to get a neutral score.
 D.) Save scum - save every turn or multiple times per turn, and reload the game every time something goes wrong. This method is the most tedious but results in a perfect score every time. Disadvantage: you won't be learning many of the important strategies that other playstyles will teach you.
 E.) Stun everything - once you get the small launcher, just hit everything with stun bombs. This method is both quick and clean, though ammo can get expensive, and in a few cases it doesn't work well (some terrain or some enemies).
 F.) Psi-hopping - Mind control every alien you see, and use them to spot more aliens. With effective unit placement, this strategy can strike with surgical precision. It can get tedious, however, and is only effective with strong psionic troops.
 G.) Super soldier training - take extra time to train your soldiers' bravery, reactions, and any other attributes that tend to get left behind. With a lot of early work, you can get a team of soldiers with maxed-out attributes. This strategy is most effective in tandem with strategies that reduce risk to soldier life.
 H.) Meat shields - Use tanks or rookies to draw fire so that your important soldiers are kept safe. You can also use the meat shields as scouts, and your main soldiers as snipers. This method is pretty effective relative to its low tedium, but relies on good terrain.

My favorite battlescape methods are A, F, and H.
« Last Edit: April 29, 2019, 09:23:44 am by The Reaver of Darkness »

Offline Hermann

  • Squaddie
  • *
  • Posts: 1
    • View Profile
Re: How much do you rely on graphs screen?
« Reply #4 on: May 01, 2019, 01:05:48 pm »
Reading all this made me think I need to work on my graphs reading game. You guys are much more strategic than me.

Offline The Reaver of Darkness

  • Commander
  • *****
  • Posts: 1512
    • View Profile
Re: How much do you rely on graphs screen?
« Reply #5 on: May 02, 2019, 01:59:51 am »
Reading all this made me think I need to work on my graphs reading game.

You really don't need to. It's a useful strategy, but truly not necessary. If you don't enjoy reading graphs, then I recommend not doing it. You can learn a few quick tricks to glance at graphs and glean useful info, or you can ignore them completely. When ignoring graphs makes the game harder, you can spend all that energy you saved on tackling it some other way that you enjoy more.

Offline pencil

  • Squaddie
  • *
  • Posts: 2
    • View Profile
Re: How much do you rely on graphs screen?
« Reply #6 on: May 06, 2019, 10:28:09 pm »
Oh the glorious rookie deaths : ) The game gets alot easier when you stop being so attached to your men. ( I just sort by bravery and doom the cowards :D )

If you use the graph zoom hotkeys in OXCE, you can pretty much always see where the ufo is each 30min tick. After the first few ticks you can often get an idea of the ufo's trajectory and head it off. 2 interceptors + region&country data is usually enough to find it in time. I guess patrolling the "hotspot" regions would save me from being glued to the graphs screen.

I like your ideas around strategy effectiveness vs fun. I definitely found the game more fun when I stopped save-scumming; if I play again I'll probably try just sticking to radar. As it is I feel like I reached the end game too quickly anyways. Had to speed through 4 or 5 months of nothing but floaters and snakemen, so I could finally get psi (had a dearth of sectoids) and see the later races.

Online Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9078
    • View Profile
Re: How much do you rely on graphs screen?
« Reply #7 on: May 06, 2019, 10:42:34 pm »
Oh the glorious rookie deaths : ) The game gets alot easier when you stop being so attached to your men. ( I just sort by bravery and doom the cowards :D )

+1

If you use the graph zoom hotkeys in OXCE, you can pretty much always see where the ufo is each 30min tick. After the first few ticks you can often get an idea of the ufo's trajectory and head it off. 2 interceptors + region&country data is usually enough to find it in time. I guess patrolling the "hotspot" regions would save me from being glued to the graphs screen.

So you actually did it? You mad man :)
But at least now we know it's possible :P

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11721
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: How much do you rely on graphs screen?
« Reply #8 on: May 07, 2019, 01:56:11 pm »
So you actually did it? You mad man :)
But at least now we know it's possible :P

Totally agreed. :)

Offline andre2

  • Sergeant
  • **
  • Posts: 23
    • View Profile
Re: How much do you rely on graphs screen?
« Reply #9 on: December 12, 2019, 03:49:03 pm »
I check the graphs, when it is to silent. I then get suspicious ;) and wonder WTF they are about.
Also, I like to know how much score I have. When I´m 1k in the minus, it might be a good idea to hit that scary base anyway at the end of the month. To have at least some plus points. So that I don´t get supsended because of slacking right away. ;)

Offline humbe

  • Colonel
  • ****
  • Posts: 135
    • View Profile
Re: How much do you rely on graphs screen?
« Reply #10 on: August 01, 2020, 01:33:04 pm »
I used to ignore the graphs, thinking they were more of a way to look at historic activity. But now, in an effort to try and reduce save/load in early game to avoid game loss due to bad luck before decoders are built I use them a lot. I typically build 1st base in Europe but even so Ive managed to take on missions in Australia by inspecting the graph. Interceptors have low range so switching an interceptor with a second skyranger makes it a lot easier to have a lot of patrols.

Indeed tiresome to keep scanning graphs though. Would be nice if the people reporting acticity could notify you when new reports came in. You can definitively do best by scanning graphs often ahead of good decoder coverage but as said, just scanning to detect regions with activity a given month and then trying to keep skyranger patrols going will also help well with lower effort..

Offline AlesiSanchez

  • Squaddie
  • *
  • Posts: 9
  • Bullfighta
    • View Profile
Re: How much do you rely on graphs screen?
« Reply #11 on: January 01, 2024, 12:01:26 am »
I hope people don't mind me chiming in on this old thread. Thank you for open xcom to any of the team who might be reading this, I've only recently discovered it and playing it a lot since.

I found this thread via google search on the topic. I don't intend to differ with the wiser minds on this forum, though I will say, contrary to some suggestions above, there is the ability to use graphs to a semi-granular level of precision. Following the below method I routinely enjoy a 100% interception rate in the first few months, the only exception being craft that land or leave somewhat quicker than the norm will often escape before I catch them (can be hard to locate the first few terror ships before they land for example, even when they're somewhat close to your main base I have about 50% interception rate before they start the terror).

HOW to get 100% interception? Record, to the pixel, the level of the graphs in each sector and country, checking in every 2-3 hours. If you do this you will see activity when it starts, be able to understand where the aliens are focusing their operation (it's often a long way from their first arrival point and hence first graph activity), and have enough time to respond anywhere in the world from your main base.

If you ever want to test this, the first round of alien activity is always the same. A tiny 1-man scout arrives exactly at 2h mark, if you check within the first 121 to 149 mins of game time after start, you'll see the first pixel of movement on the graph. If you record where that was, then advance time a further 30 mins, (to 2.5hours plus but less than 3h), the second small scout has arrived, and you'll see the 'overall' region graph has moved up a few pixels. If you check individual regions again, you'll then see that the tiny scout left a trail, either adding another pixel to the region it was in or a neighbouring region. And you can now see which region the small scout arrived in due to the single pixel of movement on this graph. This is an easy way to see the mechanic because all graphs start at zero. Then you can then track how these two craft move around the world. You'll see after following the activity 'pings' on the graph which region they're focusing on. Sometimes it takes several hours to narrow it down. Sometimes they'll move long distances across the world before they settle on a region. The first two aliens don't tend to travel too far, the tiny scout being the more mobile of the two.

After the first interception I do this for the first few months and get ~100% detection rate and around 60-80% interception rate (missing only the craft that don't stay long, but generally I capture 100% of the craft that land):
1. Check UFO activity every 2-4 hours using 'G' hotkey (or remap to preferred hotkey using autohotkey). You only need check the combined region graph for the slightest movement. So it's easy to glance at the screen, and if nothing tap the hotkey again. I try to do it around every 2 hours. I rationalise/role play the tedium like this: The fate of mankind is in your hands. You want to stop every UFO. This simulates reviewing all news sources, radio chatter etc, scouring it, for signs of alien activity not just beyond, but also within (your early radar is very bad at detection) your radar range. Also the money and research from captured alien stuff is extremely useful. Having a 100% success rate intercepting the first UFOs, even on ironman play-style, is extremely useful on my superhuman playthroughs.
2. Once movement is detected on the overall region graph, check each region, keep a record of previous activity in each region and country, this way you'll know where it happens. I count the number of pixels from key levels and note them on a spreadsheet. It is tedious but I consider it the 'work' of reviewing all news reports, radio chatter, etc, in the world trying to detect without radar where the aliens might be. Once I locate which region activity is in, I check individual countries.
3. Every 30 mins alien activity updates and sometimes aliens will move around a lot, especially when they first arrive. It's not uncommon for them to go buzzing off to the other side of world after arrival. But you can get a sense of what they're doing and where they're going if you track their movements every 30 mins.
4. Having the map of the regions and countries hand (lins below) as a ready reference is very helpful. When UFOs are in countries they're fairly easy to detect with yoru craft, but when they're not in countries (which happens a lot) I use a mix of knowing the region they're in, and the countries they're not in, to figure out their likely location. For example: if in Europe, but no countries showing activity, and they were previously in north atlantic, they're likely west of UK/Spain in that pocket of ocean that is considered 'Europe' region. If you look there's lots of pockets in the regions where there are no countries, where ufos could be hiding. Similarly for example, in North Africa, it's a much bigger region, but if Egypt shows no activity, I know I don't need to bother checking there (too much). The only exception to this thinking is that UFOs move around, the actifity reports are always 30mins old.

For copies of the region and country maps search UFOpaedia [it wouldn't let me post the links]

I played the game for many years before I realised how useful graphs can be. I consider them realistic, somewhat like xcom's version of UFO sighting reports on xenonaughts world map for example.

Offline Alpha Centauri Bear

  • Colonel
  • ****
  • Posts: 466
    • View Profile
Re: How much do you rely on graphs screen?
« Reply #12 on: January 01, 2024, 05:22:01 am »
Wow. So nice to see people have same problem and interest.

I do use graphs a lot until I get global coverage. Although not to the pixel level. I just wait until they accumulate enough noticeable activity at certain region and then start searching. As long as they are there for a day or so it is pretty easy to find them there. Especially for more narrow regions, of course. South pacific is the exception being so vast that combing it with one triton and two barracudas may not be sufficient.

I also consider this a feature since the information is directly presented to the player. Sort of population reports about UFO sightings. However, this is very much tedious thing to spin clocks in 30 minutes intervals, check and recheck graphs for hundreds time during the game. I count this a waste of player time.

Therefore, I have introduced a simple feature stopping clocks as soon as alien activity piles up at certain region and display the popup with that information.
https://openxcom.org/forum/index.php/topic,11659.msg159960.html#msg159960

Currently it waits for 5 hours continuous activity before annoying player but could be customized as needed, of course.



P.S.
I still think it is an important feature even if game does not provide graph info. Otherwise, early game would very much dependent on random chance.

« Last Edit: January 03, 2024, 04:10:04 pm by Alpha Centauri Bear »