Author Topic: Allow melee to be reaction able.  (Read 786 times)

Offline peirceg

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Allow melee to be reaction able.
« on: April 19, 2019, 03:15:05 pm »
Hi guys,  just wondered if there is a way to make it so you can reaction shot,  counter melee by being hit by any enemy?

Thanks again in advance!

Offline SIMON

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Re: Allow melee to be reaction able.
« Reply #1 on: April 19, 2019, 05:25:30 pm »
I thought melee weapons were reactionable already, but I could be wrong.

Offline peirceg

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Re: Allow melee to be reaction able.
« Reply #2 on: April 19, 2019, 06:45:35 pm »
Not against other melee attacks to the best of my knowledge

Offline JustTheDude

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Re: Allow melee to be reaction able.
« Reply #3 on: April 19, 2019, 06:52:14 pm »
There probably is a way, but that wouldn't change much. Reaction shoot would miss in 90% of cases.
That would also hurt the balance for melee gals since they rely on not being hit too hard. Enemies with weapons like rocket launcher would decimate themselfs and them, while creatures like Zombies and Chrystalisks would make those gals useless.

Offline peirceg

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Re: Allow melee to be reaction able.
« Reply #4 on: April 20, 2019, 02:21:47 am »
We know the mod ATM only allows snapshot to reaction.  You could just take away the snap function from rocket launchers and replace with surefire with a burst of 1. You could do this with a variety of weapons but leave the snap on certain things like swords to reflect parry /riposte.


Online legionof1

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Re: Allow melee to be reaction able.
« Reply #5 on: April 20, 2019, 06:11:50 am »
Reactionable melee would be a huge shift in balance, guns would still be largely worthless since cqc check would remain. But Zombies and Chrysalids would be too threatening to ever engage. Also using melee to soften tanks would be drastically limited, since some tanks can still kill the gal with a miss.

Offline peirceg

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Re: Allow melee to be reaction able.
« Reply #6 on: April 20, 2019, 03:08:17 pm »
shift tank reaction shots to autofire with  a burst value of 1.

Offline Rince Wind

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Re: Allow melee to be reaction able.
« Reply #7 on: April 20, 2019, 03:15:44 pm »
Then tanks can't reaction fire at all, which would nerf them a lot.

Offline Yankes

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Re: Allow melee to be reaction able.
« Reply #8 on: April 20, 2019, 07:56:14 pm »
Code already allow reaction to melee attacks. Only for backward compatibility its not active. Scripts can alter this behavior to enable reaction.
This mean you can encode if you are kung-fu masta nobody can react to your attacks.