I actually mentioned javalins if you read above, so yes. These """firearm""" realistically would fluctuate range dependent on ability, as throwing grenades or high exes do, but currently there's no script ability to do so that I'm aware of. Gets irritating because sometimes they perform far too well compared to what you'd expect, and other times you'd expect much better performance from a beefcake.
Its like bows from piratez, either they go further than you expect with a chump, or they don't go as far as you expect. I face this a lot with xpiratez javalins, wanting a figurative amazon to get maybe 5 or 6 more tiles in range, but being locked, even when throwing a high ex is the difference between a couple feet, and an entire screens width in distance.
I could also see this used for pistols in extremely good hands, expanding max range before things fall apart in terms of accuracy. And a way to divide performance between noobs and champions besides power bonus even more would be nice.