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[Solved] Unlock research topics that also require items
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Topic: [Solved] Unlock research topics that also require items (Read 9307 times)
Hobbes
Commander
Posts: 2102
Infiltration subroutine in progress
Re: Unlock research topics that also require items
«
Reply #15 on:
February 23, 2019, 10:22:17 pm »
Items being required to start a research is already used in Firaxis' XCOMs so this isn't exactly a new idea
But, my biggest issue with using such a feature is this: while on Firaxis it was used cleverly to have to you to choose if you wanted those resources allocated to manufacturing or research, with larger mods it risk increases that it just adds complexity to a simple system where the player just needs the item to get the research (reward).
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mumble
Colonel
Posts: 338
Re: Unlock research topics that also require items
«
Reply #16 on:
February 23, 2019, 10:31:35 pm »
Kinda a null concern considering this already exists with crafting items to research, but then researching crafting items. The complexity already exists, but more complex than you think. This would actually SIMPLIFY many things.
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[Solved] Unlock research topics that also require items