Hello!
I was wondering if some of the more technically-minded people out here could help re-create WarBoys great mod into openxcomplusextended.
Please see below the wonderful features WarBoy had in mind when he designed this gem for the early versions of OpenXcom. I know for some of you this may be a trivial task, but, alas, I was unable to create a single, coherent mod file. I would be very grateful if anyone could help me out.
Current feature list:
http://openxcommods.weebly.com/download.htmltank shells will now cause small explosions
training facility added - slowly increases soldier's stats, using the same formula as apocalypse
medical bay added - decreases wounded soldier convalescence time
researchable disruptor and gauss cannons for hovertanks and crafts
combat armor added, purchasable from buy interface
power armour replaced with re-coloured TFTD ion armour
flying armour helmet graphics altered
incendiary grenades
stun grenades
flashbangs - explode immediately, no priming, reduces reactions, accuracy and detection radius for 2-3 turns
terror missions at military bases (new map type) with military personnel (new unit type) with flashbangs and all mundane weapon types available
soldiers, if issued with pistols, will grab a melee weapon in their left hand, if one is available
added police, they will show up as local law enforcement on terror missions and actually fight aliens