Author Topic: [Suggestion] ExecutionOdds scaling factor  (Read 5493 times)

Offline NuclearStudent

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[Suggestion] ExecutionOdds scaling factor
« on: December 23, 2018, 11:50:15 pm »
I'd like to have a measure of control over the pacing of my own game, so I've editted all the executionOdds of the various missions down by a third, to reduce the total number of missions by about a third.

If possible, it would be enormously convenient if there were a way to automatically set a scale (ie. from 0.1 to 1) for all executionOdds at the beginning of a campaign.

Thank you for your consideration.
« Last Edit: February 19, 2023, 12:29:10 pm by Meridian »

The_Funktasm

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Re: [Suggestion] ExecutionOdds scaling factor
« Reply #1 on: December 24, 2018, 02:09:30 pm »
Would this be difficulty based or just an overall value? (mostly out of curiosity)

Offline Nord

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Re: [Suggestion] ExecutionOdds scaling factor
« Reply #2 on: December 24, 2018, 02:58:00 pm »
This feature can be useful for normal game, but will ruin most mods. Doubt.

Online Solarius Scorch

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Re: [Suggestion] ExecutionOdds scaling factor
« Reply #3 on: December 24, 2018, 03:01:06 pm »
This feature can be useful for normal game, but will ruin most mods. Doubt.

I agree... Though I guess it would be a useful tool for testing.
And probably not more breaky than, say, aggressive retaliations.

Offline NuclearStudent

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Re: [Suggestion] ExecutionOdds scaling factor
« Reply #4 on: December 24, 2018, 04:04:25 pm »
This feature can be useful for normal game, but will ruin most mods. Doubt.

I manually adjusted the executionOdds for an X-Files game. Dunno if I did it correctly, but my game seems to be working fine and without egregious balance issues.

Online Solarius Scorch

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Re: [Suggestion] ExecutionOdds scaling factor
« Reply #5 on: December 24, 2018, 04:26:37 pm »
I manually adjusted the executionOdds for an X-Files game. Dunno if I did it correctly, but my game seems to be working fine and without egregious balance issues.

I suppose the crucial part is "manually". :P

Offline Meridian

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Re: [Suggestion] ExecutionOdds scaling factor
« Reply #6 on: December 24, 2018, 04:28:48 pm »
Do I really need to comment on this?

No... I'll just say Meri Xmas everyone!

Offline NuclearStudent

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Re: [Suggestion] ExecutionOdds scaling factor
« Reply #7 on: December 27, 2018, 04:35:36 am »
I suppose the crucial part is "manually". :P

as in, I tweaked literally all the values by hand, which I am never doing again

Offline Meridian

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Re: [Suggestion] ExecutionOdds scaling factor
« Reply #8 on: December 27, 2018, 12:36:36 pm »
as in, I tweaked literally all the values by hand, which I am never doing again

I think the message was that after changing those values you are basically playing a completely different game, not XcomFiles anymore.

Modders tweak those values very carefully, and don't want players to change them.

Online Yankes

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Re: [Suggestion] ExecutionOdds scaling factor
« Reply #9 on: December 27, 2018, 10:39:42 pm »
As stand alone modifier, for me this is useless but as script it could have future. When I have some time I will add some option to alter `ExecutionOdds`.

Offline plenum

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Re: [Suggestion] ExecutionOdds scaling factor
« Reply #10 on: January 23, 2019, 05:34:55 pm »
Hey, I've made the script, which lets you regulate events frequency. You can check it here:
https://www.reddit.com/user/tryasoguska/comments/ai3evx/openxcom_xcom_files_modpack_less_frequent_mission/