Author Topic: Editing weapons  (Read 526 times)

Offline yhe1

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Editing weapons
« on: December 21, 2018, 03:14:39 am »
Are there editor that allow editing of weapons for Openxcom? For example adding rockets as ammo to the stun lanucher?
« Last Edit: December 21, 2018, 03:17:15 am by yhe1 »

Offline FeruEnzeru[RETIRED/I QUIT]

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Re: Editing weapons
« Reply #1 on: December 21, 2018, 04:02:27 am »
@yhe1
Are there editor that allow editing of weapons for Openxcom? For example adding rockets as ammo to the stun lanucher?
Notepad++, Visual Studio Code or something else related to YAML or anything related to .rul files or 90s xcom game files.

It's the only way to edit weapons (Unless you know). :)

Ask someone else to do it for you, i got a game to start playing some more later on (maybe with just playing all 5 game difficulties on no-imm first, then yes-imm second). :D

The_Funktasm

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Re: Editing weapons
« Reply #2 on: December 21, 2018, 04:17:37 am »
There isn't a current all-in-one editor for OpenXcom rulesets. Like Feru said, .rul files work in extended notepad type programs meant for coding.

There's one in this thread with a bit of extra help; a plugin for this port's code specifically. I'd recommend using it and the existing code in openxcom's standard\xcom1 folder though.

I suggest starting this as a mod though, not a modification of the code in the folder I just mentioned. I can provide a base blank mod if you'd like, to simplify this.

Some of the extra port specific features are explained here: https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)
« Last Edit: December 21, 2018, 04:19:24 am by The_Funktasm »

Offline FeruEnzeru[RETIRED/I QUIT]

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Re: Editing weapons
« Reply #3 on: December 21, 2018, 04:29:34 am »
@The_Funktasm
Some of the extra port specific features are explained here: https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)
There's also a WIP and not done OXCE+ ruleset reference as far as i'm correct actually. :)
More different as usual it seems.
https://www.ufopaedia.org/index.php/Ruleset_Reference_OXCE%2B_(OpenXcom)
You two check it out will quick.