Author Topic: One Stop Shop for Sprite Rips :)  (Read 18839 times)

Offline Nikita_Sadkov

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Re: One Stop Shop for Sprite Rips :)
« Reply #45 on: March 27, 2019, 04:42:26 pm »
Dark Seal 2: Wizard Fire sprites
https://ufile.io/b8b4s

I've ripped these manually long time ago, using a hacked emulator. I've decrypted the video memory pages, but the algorithm to assemble them into the actually sprites was a bit too involved, requiring reverse engineering like half of the game. So a lot of stuff is missing, because it doesn't appear in the game.






« Last Edit: March 27, 2019, 04:44:38 pm by Nikita_Sadkov »

Offline Solarius Scorch

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Re: One Stop Shop for Sprite Rips :)
« Reply #46 on: March 27, 2019, 04:48:24 pm »
I love the spherical explosion.

Offline Nikita_Sadkov

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Re: One Stop Shop for Sprite Rips :)
« Reply #47 on: March 30, 2019, 01:25:02 pm »
Anime style sprites from an online game:

https://ufile.io/ly56y

These are really huge for pixelart with many frames of animation, probably drawn with the help of 3d models, but still a lot of work. Not something you will see in a typical indie game. Makes you think that a work hour of an artist costs zero to nothing in a "developing country".

« Last Edit: March 30, 2019, 01:27:00 pm by Nikita_Sadkov »

Offline Nikita_Sadkov

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Re: One Stop Shop for Sprite Rips :)
« Reply #48 on: April 05, 2019, 09:30:08 pm »
Dominus. It is a PC game, but for some reason the graphics was in planar format reminiscent of Amiga. Guess it wasn't originally a PC game, because ti my knowledge no PC graphic adapter ever supported planar graphics.


Offline mkfan

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Re: One Stop Shop for Sprite Rips :)
« Reply #49 on: November 08, 2021, 12:43:22 am »
Complete graphics dump from Mage Knight: Destiny's Soldier
are these still hosted anywhere nikita?

Offline blueskirt

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Re: One Stop Shop for Sprite Rips :)
« Reply #50 on: May 07, 2022, 03:28:05 pm »
Nikita, have you ever heard of Deadline? Isometric, real time, swat/counter terrorism squad themed video game published by Psygnosis back in 1996. I don't know if you can rip the graphics from that game, but I always got the feeling that, with just a little bit of minor rework, a lot of terrain tiles from Deadline could fit inside an XCOM game.