This is an extremely minor gripe, but the rectangle in the background image for ufopedia articles (items/weapons) used to display the BIGOB image is 2 pixels wider than the actual BIGOB image. This is fine for vanilla xcom, but some mods (x-com files for example) use it to display NPCs or other items that don't fit into that space especially well. They aren't
centered or appear cut off.
While some of this is fixable by modifying the background image (see attached images), this leads to the weight indicator being drawn over the rectangle.
Would it be possible to either define a seperate background image to be used
per entry and/or override the default placement of elements in ufopedia entries? Case in point, this probably concerns
_txtWeight = new Text(88, 8, 104, 55);
_image = new Surface(32, 48, 157, 5);
_game->getMod()->getSurface("BACK08.SCR")->blit(_bg);
in ArticleStateItem.cpp
Would it be possible to implement a *.rul based override for these?