Well, I have a 60x60x8 monoblock-map (one MAP and one RMP files). I want it to be an alien base. There are two ways to apply it:
1 - Just to name these files as one of already existing blocks, replace that block with them and slightly edit mapscript. It works, but don't satisfy me.
2 - To create files with new names and integrate them in rulesets. How to do it properly? I've changed mapScripts, terrains and alienDeployments - and here's the log:
[05-10-2018_22-31-18] [FATAL] A fatal error has occurred: Map failed to fully generate.
[05-10-2018_22-31-18] [FATAL] ??
[05-10-2018_22-31-18] [FATAL] ??
[05-10-2018_22-31-18] [FATAL] 0xa89ea0 IMG_LoadWEBP_RW
[05-10-2018_22-31-18] [FATAL] ??
[05-10-2018_22-31-18] [FATAL] ??
[05-10-2018_22-31-18] [FATAL] ??
[05-10-2018_22-31-18] [FATAL] ??
[05-10-2018_22-31-18] [FATAL] ??
[05-10-2018_22-31-18] [FATAL] ??
[05-10-2018_22-31-18] [FATAL] ??
[05-10-2018_22-31-18] [FATAL] ??
[05-10-2018_22-31-18] [FATAL] ??
[05-10-2018_22-31-18] [FATAL] 0x77023398 BaseThreadInitThunk
[05-10-2018_22-31-18] [FATAL] 0x77559e8f RtlInitializeExceptionChain
[05-10-2018_22-31-18] [FATAL] 0x77559e8f RtlInitializeExceptionChain
See my broken files below.